The Legend of Zelda: Phantom Hourglass Walkthrough
Guide written by Alexander Grunberg
Mimir character in Too Human, from GamesPress
Introduction
- The Legend of Zelda: Phantom Hourglass adventure brings Link to a new world distant from Hyrule Kingdom. Using the tone from The Wind Waker, Nintendo crafts a new tale in which Link must save Tetra and the Waters of the Ocean King. Only for the Nintendo DS, the Phantom Hourglass makes use of touch-screen capabilities. Every action in the game is done by utilizing the stylus, making the game unique and fun. A great addition is the ability to draw on the MAP screen; use this wisely to easily progress through the game. There are also times when the DS Microphone is necessary to defeat enemies or complete puzzles.
Controls
Basic Movements
- Walking: Hold the stylus down on the screen close to Link.
- Running: Hold the stylus down on the screen away from Link.
- Rolling: Make little circles with the stylus along the frame of the screen in the direction desired.
- Jumping: Simply run, Link will automatically jump across gaps.
- Talking: Tap on the non-playable character using the stylus.
- Picking Things Up: Tap the desired object with the stylus.
- Throwing Things: Tap the desired location away from Link.
- Opening Doors: Tap on the door with the stylus. Some doors require a picture to be drawn on them.
- Stone Statues: Tap on them for information and activation.
- Pushing/Pulling: Tap on the object to be pushed or pulled. Arrow directions will appear. Tap the desired direction to move the object.
Ship Movements
- Sailing: Tap on the ROUTE button on the bottom left of the screen. The action screen will switch with the map screen. Starting at the ship, draw the desired route to the destination. The ship will automatically go that way. To stop the ship tap STOP on the right side of the screen. To continue moving tap GO. You can change the route at any time.
- Jumping: Tap the ARROW icon in the center bottom of the screen.
- Cannon Balls: Tap the stylus on the surrounding environment and the cannon will shoot a cannon ball as accurately as possible. NOTE: The ship must be equipped with the cannon in order to shoot cannon balls.
Items
- NOTE: All items must be acquired and equipped (except for the sword and shield) in order to make use of their functions. To equip items tap the ITEM button on the lower right of the screen and select the desired item. To use the item tap the ITEM BOX button on the upper right of the screen. When equipped, this box is highlighted. Some items must be equipped after every use while others stay equipped.
- Sword: Make a direct hit by tapping the desired enemy. To swing the sword swipe the stylus across the screen in the desired direction. Draw a circle around Link to perform a spin attack.
- Shield: Link automatically blocks simple attacks when his character is facing the direction of the enemy.
- Boomerang: Draw a line from the boomerang to the desired direction, enemy or item. The line drawn has a limit, but it's rather long. Also, keep drawing past the frame and the camera will slightly adjust to get somewhat out of reach objects. If the boomerang hits a wall, block, or raised spike it will come back without completing its course. It can defeat weak enemies, but will only stun larger enemies. Its main use is to hit switches and pick up items.
- Bombs: Once equipped, tap Link to pull out a bomb. Throw the bomb in the desired direction to light the fuse. Seconds later it will explode, so give it some space. Use bombs to defeat enemies, break stone barricades and destroy walls with cracks. Pay attention to the timing of the bomb's fuse because certain puzzles require carefully timed bomb explosions.
- Shovel: Tap the desired plot of land to use the shovel. The most important places to shovel are usually somewhat apparent, designated by an odd color different than the surroundings. However, other important places are told to Link by other characters, so pay attention and don't forget to mark your map. Try shoveling around to get items and rupees. Hard surfaces cannot be shoveled.
- Arrows: Tap and hold the desired direction or object to draw the arrow. Once confirmed, take the stylus off the screen to release the arrow. Arrows are great for defeating enemies, shooting targets and even hitting switches.
- Bombchu: Once equipped, tap Link to pull out a bombchu. The screens will switch, allowing you to draw a path. Use this item to hit far away targets by drawing the desired path on the screen. Bombchus can fit through small passage ways. If the bombchu hits a wall or comes to the end of the drawn path it will explode.
- Grappling Hook: Tap the desired object for Link to throw the grappling hook and pull himself over. Most sturdy items are good for this such as poles, treasure chests, torches and boulders. When presented with two poles use the grappling hook to connect a rope between them. Tap on the pole to jump up and then walk across the rope. The grappling hook can also be used to hit enemies, break pots and hit switches.
- Hammer: Tap the desired location near Link to slam the ground with the hammer. Hold the stylus down for a moment to increase the power of the hammer's strike. Use the hammer to defeat enemies, press stubborn panels and use the see-saw in various temples.
Alternate Controls
- Map: Press UP and DOWN on the D-pad. Or press the X and B buttons.
- Menu: Press LEFT on the D-pad or press the Y button.
- Item Menu: Press RIGHT on the D-pad or press the A button.
- Equip Item: Hold the L or R shoulder buttons.
Getting Started on Mercay Island
The Broken Bridge
- Enjoy the opening storyline.
- Link finds himself stranded on a beach with a little fairy flying over his head. This fairy is named Ciela. Talk to her to find out what's going on.
- Use this time to get the basic movements down by walking and running around the beach.
- Follow Ciela to Grandpa's house. Enter and talk to him for some help. You find out his name is Oshus. Oshus tells you to go east to the port side of town, and to talk to some guy named Linebeck.
- Following his advice, leave Ohsus' house and travel east. Before long an earthquake shakes things up and destroys the bridge to the other side of town. Talk to the Lady standing by the bridge for details about another route to town.
- Go west, past Oshus' house. Follow the path north to the alternate passage.
- This place is crawling with red chu jellys and Ciela implores Link to go back.
- Take her advice and return to Oshus' house. Talk him up and he tells Link to wait it out, but who wants to do that?
- Leave Oshus's house. Ciela tells Link to find a sword. Go to the cave just east of Oshus' house and enter.
- Inside, tap the stylus on the sign. Ciela tells Link about a sword stashed away. To get to the sword Link must figure out what to draw on the sign in order to open the door.
- Ciela tells Link to count the number of Palm Trees on the beach and to write the number on the sign. There are 7 Palm Trees. Write this using the stylus and the door opens.
- Go to the end of the cave. Open the treasure chest to acquire Oshus' Sword.
- Leave the cave and run into Oshus. He automatically takes Link back to his house. Talk to him. He wants to help Link learn how to use the sword with a training session.
- First, tap the wooden blocks to perform the targeted attack. Second, swipe the stylus across the blocks to learn the side slash attack. Third, draw a circle around Link to perform the spin attack and hit the blocks.
- Oshus wishes Link luck. Leave his house.
To the Other Side of Town
- Before heading north stop by the house on the westside and talk to the dude standing there. He asks Link to remove some rocks. Clear all the rocks and he gives Link a green rupee. It isn't much, but then he tells Link about a tree to the northeast that's worth rolling into. Mark this spot on the map.
- Head to the northern area.
- Follow the path. Use the sword to defeat the red chu jellys.
- At the northern most part there is a stone statue. Hit it with the sword to get advice on how to somersault or roll. For practice, roll into the tree just east of here to get a red rupee.
- Continue along and the path ends with a cave. Enter the cave.
- Follow the path. Clear the rocks out of the way to progress. Notice the locked door with the keyhole along the way. Continue further and a group of red chu jellys ambush Link. Defeat them to acquire the small key. Go back to the door and open it using the key.
- Go deeper into the cave and come to a large room with three blocked pathways. Notice on the far wall there are four levers that can be pulled. They have to be pulled in the right order. Ignore them for now and go to the westside.
- Move the block and read the stone in this area. It says that the first lever to pull is second from the left. Write this on the map.
- Go back to the large room and to the eastside. Move the block here and read the stone in this area. The second lever to pull is the first on the left. The last lever to pull is the second from the right. Thus, the third lever to pull must be the first on the right. Mark this on the map.
- Open the treasure chest in this area. Go back to the large room.
- Pull the levers in the correct order. Remember: second from the left; first from the left; first from the right; then second from the right. Do this wrong and enemies appear. Do this right and a key drops down.
- Open the door using the key. Go upstairs.
- In this part of the cave Link has to find the rat which has the small key.
- TIP: Look at the map and locate the key symbol floating around. That's where the rat is.
- Go to the deepest part of the cave. Move the block to cover up one of the rat holes.
- Now, hide from the rat to encourage it to come out. When it makes its way to the other hole run up behind it and defeat it. Claim the small key it drops.
- Go back a bit to the locked door and open it.
- Continue onward, defeating the monsters, until Link comes to the exit.
Mercay Island's Port Town
- Exiting the cave, Link comes upon the rest of Mercay Island's town. Take some time to look around, talk to people and enter buildings.
- There is an Item Shop where Link can purchase items given he has enough rupees. It's recommended to purchase the shield and a red potion.
- When outside, sneak up behind one of the chickens and grab it. Go west, just passed the item shop. Run and jump the gap, using the chicken to get to the patch of land over yonder. Go up the steps and open the treasure chest for a collectible.
- Eventually, go to the east side of town to the port. Talk to the dude admiring the ship. Linebeck isn't there, but the Dude drops a hint that he might be at the Milk Bar.
- Go to the Milk Bar. It is a rectangular building with a sign that has bread and a drink on it.
- Inside, talk to the Barkeep. He informs Link that Linebeck has gone to the north part of the Island. More specifically, to the Temple of the Ocean King. Leave the Milk Bar.
- Head to the northern area.
- Here, there is a field full of enemies. Watch out for the Takkuri (birds). If they catch up to Link they steal money.
- There are two staircases here, but one is blocked. Take the north steps and pass by the tree mentioned by the guy with the rock problem from earlier. Roll into the tree to receive a big green rupee.
- Go west along the path to the next area.
- Continue west. Notice the cracked wall along the way. Link can't do much without bombs so continue onward.
- Come to the steps and go up them. Go north into the Temple of the Ocean King.
Temple of the Ocean King 1
- The first room has some skeletons. Tap on them to receive some helpful hints. Otherwise, there isn't much in this room. Go through the door to the north.
- In the next room, Link comes across Linebeck, who is trapped. Agree to helm him and find a way to lower the spikes.
- TIP: Notice the purple areas with checked patterns. These are safe areas. Most other parts of the Temple of the Ocean King will steadily decrease Link's health.
- Quickly, run through the area to the northwest. Hit the orb switch there with the sword. This causes the spikes to descend and Linebeck flees to the southern safe area.
- There isn't much else to do in this room yet, except for an empty treasure chest. Go talk to Linebeck. He's quite a character. He gives Link a small key to progress further through the temple.
- Go back to the northwest segment where the orb switch is. Use the key to open the door.
- The easiest way to make it through this next area is to start by running to the northeast safe area. There are two paths to get there. Don't take the path that seems the safest. Noctice the discolored patch of floor there. This is a trap. Go the other way that has the spikes that intermittently ascend and descend. As quickly as possible, pass the spikes when they descend. Go to the safe area.
- Break the blue pots for some health. Hit the orb switch to lower the spikes.
- NOTE: A ticking noise begins. This means there is a time limit for Link to perform a certain action.
- Run to the opposite side of the floor. Go to the safe area. Link has to reach this area and hit the orb switch there within the limited amount of time.
- TIP: The best way is to avoid the second set of spikes.
- When Link hits the second orb switch, the door to the middle room descends.
- Go to the room. Open the treasure chest to acquire the Southwest Sea Chart.
- Leave the temple. Talk to Linebeck, who is waiting outside. He takes the sea chart and runs off.
- Follow him back to town. Meet him and Oshus at the port. Talk to Oshus. He makes Link look at the map.
- Rub the stylus on the southeastern most island to reveal a marking. This is the Isle of Ember, Link's next destination.
- Linebeck asks if Link is ready to go. If Link has 500 rupees stop by the item shop before leaving. Purchase the Power Gem that's for sale.
- NOTE: Power Gems are used to enhance the Power Spirit. Collect them throughout the game to improve Link's abilities. For more information see the subsection Spirit Gems in the *Mini-Games and Sidequests section.
- Talk to Linebeck when ready to set sail.
Sailing to the Isle of Ember
Open Seas
- Now, Link can sail around the seas. Get used to the ship's controls by playing around. Use the JUMP button to jump over sea traps and other enemies. Watch where the ship is sailing. Hold the stylus down on the surroundings to change the angle of the camera.
- NOTE: Watch out for enemies and steering into rocks. The ship can be damaged, too. When all the hearts are gone the game will end.
- NOTE: Look at the map. Notice there are icons for almost everything Link comes across on the seas. Also, each Island has a small anchor icon. This means that the ship can dock there if a route is drawn to it.
- NOTE: The ship sailing around that is represented by a face icon is Beedle's Shop Ship. Go there to buy items and collectibles. He should have a Wisdom Gem in stock for 500 rupees. See the Beedle's Shop Ship subsection and the Spirit Gem subsection under the Mini-Games and Sidequests section for more information.
- NOTE: Notice the jumping golden frog. Not much can be done with the frogs as of yet. For more information go to the Golden Frogs subsection of the Mini-Games and Sidequests section.
- Sail south to the Isle of Ember and dock there.
Isle of Ember
- The first objective is to find Astrid.
- Notice on the map that there are three residences in the immediate area. Two are on the first ring of the island. The third is on the second ring of the island. This is Astrid's house.
- Go up the steps to get to her house and enter.
- No one seems to be home. Go down the stairs in the back.
- Downstairs, Link is ambushed by enemies. Defeat them and go to the right wall in the back.
- Ciela tells Link that someone is there. To get their attention, speak or snap into the DS microphone.
- The person locked behind the door is Astrid. She asks Link for help. In order to free her Link must mark where the three torches are upon the map hanging to the right.
- Leave Astrid's house and explore the island.
- The first torch is in one of the other two houses. Specifically, in Kayo's house. Mark this on the map.
- The second torch is on the eastern most part of the island. There is a corpse lying there and Kayo's ghost floats above it. Talk to Kayo's Ghost and he asks you to help Astrid. Just past Kayo is the torch. Mark this on the map.
- The third torch is on the northern most part of the island. Mark this on the map.
- Return to Astrid's basement. Tap on the hanging map. Mark the places where Link found the three torches to open the door.
- Talk to Astrid. Agree to get Link's fortune read. Link will automatically be taken upstairs, where Linebeck is waiting.
- Astrid reads Link's fortune and then tells him to go to the Temple of Fire. She releases the seal blocking the way up the mountain.
- Leave her house. Go to the sealed door. Open it and follow the path up to the summit.
- Watch out for the Tektite (spider) enemies and the falling rocks.
- TIP: Avoid the falling rocks by watching for their shadows.
- The temple door is locked, so continue past it.
- Go up the steps and head east. Open the treasure chest there.
- Now go west along the path. Hit the stone statue. It tells Link to blow out the flames on either side of the temple door.
- Go back to the temple door. Standing in front of each torch, blow into the microphone to put out the flames. Do this to open the door. Enter the temple.
Temple of Fire
1F
- Go north through the hall, carefully avoiding the lines of fire. Up north, Link comes to a room with a large line of fire that rotates clockwise. Follow the flames until he comes to the hallway on the eastside.
- Proceed further, jumping between the platforms.
- When Link comes to the map hanging on the wall touch it to read. Copy the directions on the map (it's for the room just north of here).
- Go to the southern room. When Link enters prepare to fight. The door closes and Link is ambushed by enemies. Defeat the enemies to open the door and put out the flames.
- Just past the flames is a treasure chest. Open it to get a small key.
- Go back to the door in the last room and open it.
- In the next room, follow the directions written on the map.
- Link comes to an area with four orb switches. Position him in the center of them. Perform a spin attack to hit them all. This opens the sealed door.
- Return to the door. Be careful to avoid the spinning fire. Go up the stairs.
2F
- In the next room, there are barriers blocking the path so go around them.
- When Link comes to a red colored orb switch, hit it with the sword. Notice that the red barriers descend while the blue barriers ascend.
- Continue along, following the path where there are no barriers.
- Go south to the next room. Link is ambushed, again.
- Defeat the enemies to cause a treasure chest to appear. Open it to acquire the Boomerang!
- Practice using the boomerang by hitting the blue pot and the orb switch on the other side of the room. The switch opens the path on the left.
- Go through the hall. In the next room, use the boomerang to hit the two orb switches in one throw.
- TIP: Be quick because the torches standing there throw fireballs at Link.
- Hitting the switches opens a path. Go down the stairs.
1F
- Notice the barriers in this room. Standing just before the lowered red barrier, throw the boomerang along a path that will hit the orb switch. This opens the way south.
- In the next room, use the boomerang to hit the orb switch to put out the flames that lead to the temple entrance.
- Go south and Link is ambushed, yet again.
- TIP: Use the boomerang to put out the flames on the flying skeleton skulls. Then go in for a sword attack.
- Defeat the enemies to open up the way forward. Go up the stairs.
2F
- Use the boomerang to defeat the flying enemies. Then carefully avoid the spinning fires. Go south.
- On the right is a lever. Pull it.
- Go back up. Jump across the gap as the spinning flames make their way around. Follow the flames and then jump across to the east.
- Defeat the last enemy to cause a treasure chest to appear. Open it to get some rupees.
- Go south. Pull the lever on that side of the room. This opens a door in the beginning of this floor. Go back but don't enter.
- Use the boomerang to defeat the rat that runs between the two rat holes. Claim the small key the rat drops.
- Go back across the room. Continue to the next room on the east side.
- Use the boomerang to hit the orb switch to the southeast.
- Go past the lowered red barrier.
- From here, use the boomerang to hit the orb switch, again.
- Open the door and go up the stairs.
3F
- Explore the room. Go south just by the staircase.
- Be careful of the flames in this area. When Link comes to the map, touch it. Write the order of the switches onto Link's map (this is for the northeast room).
- Go to that room. Blow the candles out to open the way.
- Use the boomerang to hit the orb switches in the correct order. Get the small key.
- Go south and then west to the door in the previous room. Open it with the key.
- Go along the hall (past the boss door) and into the next room.
- Link is ambushed by owls, yellow chu jellys and spitting flames. The yellow chu jellys have electric powers, so wait to attack them when they aren't buzzing.
- Defeat the enemies to open the northern passage.
- In the next room, defeat the flying skulls to open the multiple paths.
- Go to the north room. Step on the panel to ignite one of the torches.
- Use the boomerang to bring the fire from the lit torch to the unlit torches. This opens the door in the next room.
- Go south and then east, stopping just before the pit.
- Use the boomerang to hit the orb switch just beyond.
- Carefully avoiding the flames, cross the bridge that appears. Go north.
- Open the treasure chest to get the Boss Key.
- Carry the key back to the boss door in the previous hall and use it. Go up the stairs.
- NOTE: In temples, there are certain items that must be carried. When carrying an item, such as a boss key, there are limitations imposed upon Link. He cannot run or use his equippable items.
Blaaz, Master of Fire
- When Blaaz splits into three, use the boomerang to hit all three in one throw. This will make him whole and able to be attacked.
- He teleports around the stage and causes rocks to fall. Watch for the shadows to avoid them.
- Catch up to him and hit him enough times until he splits apart, again.
- TIP: Watch the map to see where he'll be.
- Continue to use the boomerang to hit the multiple Blaaz's. Be careful to avoid their fireballs.
- Eventually, Blaaz will become whole, again.
- Hit him enough times to defeat him.
- Defeating him causes Leaf, the Spirit of Power, to appear and join Link on his adventure.
- Also, a treasure chest appears. Open this to get another Heart Container.
- Walk into the blue light that appears to exit the temple.
Astrid's Guidance
Isle of Ember
- Go to Astrid's house.
- Talk to her to gain some information about the Power, Wisdom and Courage Spirits. She tells Link to go back to Mercay Island and to the Temple of the Ocean King. She also tells Link about Spirit Gems and gives him a Power Gem.
- Leave her house. Go talk to Kayo's Ghost. In thanks, he tells Link where to dig up some treasure on this island. Unfortunately, Link doesn't have the shovel yet, so come back later. But, be sure to mark that area on the map.
- Leave the Isle of Ember. Sail to Mercay Island.
Mercay Island
- First go to the shipyard by the dock. Talk to the Owner to learn that Link can customize the ship with various parts. There is a treasure chest right there with a ship part inside. Try customizing your ship. For more information see the Ship Parts subsection in the Mini-Games and Sidequests section.
- Go to the Temple of the Ocean King.
Temple of the Ocean King 2
F1
- When Link enters the temple, Linebeck and Oshus are waiting for him. Do as Oshus says and go up to the altar. Take the Phantom Hourglass. The phantom hourglass allows Link to traverse the temple without losing life, but only in the limited amount of time that the hourglass provides. When the phantom hourglass runs out of time, Link's life will be consumed, again.
- Now, it's time to explore the temple for more clues to the other Spirits.
- Enter further into the temple. This is the area where Linebeck got trapped.
- Leaf, the Power Spirit, tells Link to go to the door to the north that has the symbol of power on it.
- TIP: Don't go through the middle of the room or else Link will get trapped.
- As Link comes to the door, tap on it with the stylus to make it open. Go downstairs.
B1
- In the B1 floor there are Phantom enemies. Instead of attacking them, Link has to sneak by them. On the map is a beacon of light that shows their point of view. If Link is spotted, run to a safe area because they can't harm him there. If they catch up and hit Link, about thirty seconds will be taken from the phantom hourglass and Link will be sent to the beginning of the floor.
- Avoiding the Phantoms, run east through the hall. Run north up the next hall.
- Hit the orb switch at the end of the hall. This ignites a torch on the south part of the floor.
- Quickly, run south to the torch. Use the boomerang to bring the fire to the other torch standing there. There is a time limit on this, so be fast. This will put out the flames to the west corridor.
- Follow the Phantom up the hall. When he reaches the end, hide in the small alcove against the far wall. He should pass by you without notice.
- Go to the right and step on the panel. This opens the door, revealing the small key.
- Get the key. Return to the door where the orb switch is. Open it and go downstairs.
B2
- To the west is a Phantom standing guard. Watch his pattern. When he isn't looking go south.
- Turn the corner, and hit the orb switch. This alerts the Phantom.
- Run around the other way and pull the lever, which the Phantom was guarding. This puts out the flames further ahead.
- Now, run west of there. Hit the other orb switch by the skeleton. This should all be done very quickly because there is a time limit. Do this correctly to cause the small key to drop down.
- TIP: If this is too hard, concentrate on hitting the orb switches and pulling the lever separately. They aren't related, but it seemed convenient to get it all done in one go.
- Go past where the flames were. Head west. Break the red pot to create a safe area.
- TIP: Red pots are very useful in this temple. They create a safe area wherever they are broken. Stand in them to be safe from enemies and to turn invisible. If and when Link is carrying items, the items become invisible when he stands in these safe sreas. Use them wisely. There are times when it's best for Link to carry a red pot to a strategic point for a safe area.
- Standing in the safe area, use the boomerang to hit the orb switch just beyond the flames there. They go out, allowing Link to pass.
- As the Phantom in this corridor walks away, run in his direction. Continue along, past the lowered red barrier.
- Hit the orb switch to change the barriers. Run back to the safe area made by the red pot.
- Wait here until the Phantom goes the other way. Then, run back to the orb switch, and hit it.
- Run down and east. Then go north to the safe area and take a small break.
- Judge the time wisely. If the Phantom is on his way back, wait it out. Step on the panel to lower the spikes. Use the boomerang to get the key.
- Wind back around the floor and use the key in the door. Go down the stairs.
B3
- Avoiding the Phantom, go west and then south.
- Pull the lever to put out the flames.
- Avoiding the other Phantom, go past where the flames were. Go up the steps.
- Use the red pot on this raised area to create a safe area.
- Step on the two panels there to see the floor drop out in a specific part on the floor below.
- Wait until the Phantom is on either trap and step on the respective panel. The Phantom falls through the floor, leaving a small key behind.
- Run around and down. Get the key.
- Head west to the locked door and use the key. Open the treasure chest there to get a Force Gem.
- TIP: Much like the Boss Key, the Force Gem is an item that must be carried. Be very careful of the Phantoms because Link is much slower when carrying an item like this.
- Take the force gem to the large safe area (it's clearly visible on the map). Drop it into one of the indentations.
- Now, head east down the narrow corridor, and turn the corner. Don't drop down to the lower floor yet. Use the boomerang to hit the orb switch to the east. This stops the spikes.
- Jump down and head south. In the southeast most corner there is another treasure chest. Open it to get another force gem.
- Take the force gem back to the large safe area. Drop that into one of the other indentations.
- Take the west corridor, and break the Yellow Pot to get more time.
- TIP: Yellow pots are priceless. They contain specific amounts of time that increase the time in the phantom hourglass. Understand that the total time in the hourglass isn't increased. The yellow pots replenish time like hearts replenish life.
- Keep going west. Open the treasure chest there to get the last force gem.
- Return it to the safe area. Drop it into the last indentation.
- The door in front of Link opens up. Go inside.
- This next room isn't cursed, so don't worry about losing time. Go down the hall and open the treasure chest to get the Northwestern Sea Chart!
- Walk into the blue light to exit the temple.
Blast Off to Cannon Island
Mercay Island
- Go to the ship and talk to Linebeck.
- He looks at the Northwestern Sea Chart and asks Link to clean it off.
- Do so by blowing into the DS Microphone.
- Board the ship and set sail.
Open Seas
- Sailing around is fun; however, the way forward is blocked.
- If Link tries to sail north, a great whirlwind sends him south. A string of large rocks bars the path to the west. What's a little boy in green to do?
- There's still one more island in this area to check out. So, set a course to Cannon Island.
Cannon Island
- Dock the ship and check out the island, or what's available to check out.
- There's a door to the west, but it's locked.
- Go east up the steps. Talk to the Postman, who's chilling on the mailbox. Get friendly with him because he delivers all the mail.
- NOTE: Whenever there is a mailbox swaying side to side, there is mail for Link. Make sure to keep an eye out for the mail because Link will get many good things attached to letters from various characters he meets on his journey.
- Once the Postman leaves, go into Eddo's Garage.
- Talk to Fuzo. He informs Link that Eddo is working on a cannon. Unfortunately, to get inside Link has to go around the island to the back door.
- Follow Fuzo to the locked gate. He opens it for Link.
- The path is pretty straightforward for a bit. Follow it and have fun defeating the chu jellys.
- There are beehives along the way. Link can hit them with the boomerang or the sword. Once the beehives fall, all the bees come out and attack. Perform a spin attack to take them all out in one swing.
- Along the way is a treasure chest that has a Treasure Chart inside.
- NOTE: Link needs the Salvage Arm to make use of the Treasure Charts, so ignore this for now. See the subsection Salvage Arm and Treasure Charts in the Mini-Games and Sidequests section.
- Eventually, Link comes to a cave on the south end of the island. Enter the cave.
- Inside, pick up the bomb plant Throw the bomb at the stone wall to destroy it.
- Pick up another bomb plant. Run to the southeastern most part of the cave. There is a crack in the wall here. Throw the bomb to destroy the wall.
- Open the treasure chest to get a Power Gem.
- Now, go get another bomb plant. Throw it at the stone blocking the moveable block.
- Once the stone is gone, move the block to get around the fence.
- Go north, and move the block out of the way.
- Then, go get another bomb plant. Destroy the next stone in the way. Exit the cave.
- Have fun destroying the stones with bomb plants.
- Open the treasure chest to the south.
- Walk down the steps on the other side.
- Follow the path north and east. Clearing the rocks and defeat the enemies along the way.
- Soon, Link comes to a sign for Eddo's Garage. However, a bunch of stones block the way.
- To clear the stones, Link has to go all the way back to the bomb plants. Go there, and pick up a bomb plant. Jump down and throw it over the fence toward the stones.
- Once the stones are cleared, go east along the path. Enter Eddo's back door.
- Talk to Eddo. Purchase the Cannon. You need 50 rupees.
- Go back to the ship and set sail.
Serious Mists and Molido Island
Open Seas
- Now, Linebeck's ship has the cannon. To use it, simply tap the stylus on the surroundings. The cannon's aim is rather accurate. Have fun hitting seafaring enemies (and seagulls) with the cannon. The sea trap enemies can be destroyed, too. Defeat enemies to replenish the ship's stamina and earn rupees.
- Time to blow up some rocks! Sail westward to the string of rocks that block the way. There are several rocks that are a shade different; they are almost directly west from Mercay Island. Sail around them and use the cannon to destroy them.
- Enter the western area to find the Ghost Ship directly in Link's path. Aarrr! Chase after the ship to the north. A serious mist envelops the Ghost Ship, and Link's ship, too. The Ghost Ship disappears. So close, yet so far.
- Link's ship is taken back to the southwest area. Since Link can't go north, might as well tool around here for a bit and check things out.
- There are three places to go in this area. Check out the Traveler's Ship for a good time fighting enemies. Go to the Traveler's Ships subsection in the Mini-Games and Sidequests section for more information.
- There is also Spirit Island. For now it's uncharted, but it's to the south. Here you can redeem those Spirit Gems Link has been collecting to enhance his abilities. For more information go to the Spirit Gems subsection in the Mini-Games and Sidequests section.
- Ultimately, Link ends up going to the tropical Molido Island.
Molido Island
- Explore the Island and talk to the natives.
- In the second house along the way, there is a treasure chest with a collectible inside.
- Talk to enough people and Link will hear about some dude named Romanos on the east of the Island.
- Go to his house. His mom is gardening outside.
- Inside, talk to Romanos and try to explain what it is to 'go your own way'. Romanos doesn't get it at first, but he eventually decides to help Link out. He tells about a cave behind his house.
- Exit Romanos' house and enter the cave.
- Head west through the cave. Go up the steps.
- Use the boomerang to take out the keese (bats). Then, jump across the platforms.
- Go north into the larger area. Prepare to fight a Zola Warrior. They look like Krakens. This guy can be tough. Play with him a bit, waiting until he charges forward. When he does, dodge and attack his blind spot. Watch out for the fireballs he shoots.
- Defeat the enemy to open the north passage. Go through the hall, and then south into the next room.
- Throw a bomb plant at the cracked wall to open a secret room.
- Inside, there are some books to read with good information. Take notes.
- Open the treasure chest to get the Shovel!
- Dig the off-colored spot in the room to get a big rupee.
- Go back into the previous room. Throw a bomb plant at the stones blocking the way south.
- Jump across the platforms, again, to where Link fought the Zola Warrior. Dig the off-colored spot there for another big rupee. Link is rich.
- Follow the path through the cave, again. Then, exit up the stairs.
- Now, Link is outside, again. Go west from here. Open the treasure chest for a collectible.
- Read the tablet. Make a spot where it is on Link's map.
- Go east, and then south, back to the village area. Mark the spot of the tablet there on Link's map.
- Jump down. Find the other two tablets on the Island. Mark their spots on Link's map.
- After Link finds all four, draw a line on the map. Draw from the north tablet to the south tablet. Then, from the east tablet to the west tablet. This should make a large X on the map, and mark the spot of Romanos' Father's hideaway. It should be right below a palm tree. Dig there and jump into the hole.
- Read the book on the table. Open the treasure chest to get a Treasure Chart.
- Read the map on the wall. Copy the directions onto the Northwest Sea Chart. These directions are a path through the mists that the Ghost Ship led Link into.
- Get out of there. Along the way, notice the large door with the symbol of a sun on it. Mark this on Link's map.
- When Link comes back to the village, go to Romanos' house. Chat him up and inspire him. There's nothing worse than youth without motivation.
- As you leave, dig underneath the palm tree outside Romanos' house to get a big rupee.
- There isn't much else here for the time being. Set sail with misty ambitions.
Clear Path to the Isle of Gust
Open Seas
- Make way to the northwest seas. Follow the directions drawn on Link's map to get through the mists. Along the way, be ever watchful of enemies and exploding barrels.
- As the ship comes out of the mists, the Northwest Sea Chart opens up to clear skies.
- In this area, there should be Beedle's Ship Shop to buy items, some Pirates to play cannon with, and another Traveler's Ship.
- NOTE: For more info on the Traveler's Ship go to the Traveler's Ships subsection of the Mini-Games and Sidequests section.
- For now, ignore the Islands to the north. Head to the large island in the middle, the Isle of Gust.
Isle of Gust
- Make way along the island.
- There are two main hazards at this point. First, are the Imp enemies that have pitchforks; they're everywhere. Second, are the harsh winds. Be very careful to stay away from cliff edges, because the wind will knock Link off. Run against the wind to keep ground.
- As Link comes to gaps between platforms, jump across when the wind isn't blowing.
- After Link traverses the southern edge of the island and begins to head west, go down the steps there. Once the enemies are defeated, throw a bomb plant at the cracked wall. Enter the cave.
- Read the book. Apparently, there are other islands around and a mermaid somewhere. Read the map. Copy the markings on the Northwest Sea Chart. Hit up the treasure chest to get a Courage Gem. Go back outside.
- Backtrack a bit up the steps. When the wind blows, run and jump into it. Ride the wind across the large gaps in the land.
- Continue west. In the next area, there are three spots where Link can dig for rupees. They look like little swirls. After having fun with the shovel, go into the cave.
- Prepare to fight. Jump to the lower level. Defeat the Imps and get both treasures (a Wisdom Gem and a Treasure Chart). Leave through the exit.
- Follow the path. Use the jets of vertical air to propel Link up the steps. Once up top, jump into the wind to get across the way.
- Go down the steps. Head north to the next area.
- Read the stone and the map. Mark the X on Link's map.
- Go back into the previous area. Use the air jet to go up. Head north, once again.
- Go around, and into the next area. Here, Link can shovel where the spots are. Ciela points them out. When cleared, jets of air streams out. Dig them up and use the western most jet to get a treasure (Power Gem).
- Then, use the northern most one to get to the next area.
- In this next area, traverse using the shovel to dig out or fill holes to progress. When Link comes across a swirl, dig it out to get a big rupee. Look for it after he descends some steps a little ways to the north.
- When Link comes to a bunch of jets and some stones, use the first jet to go up. Read the tablet, and check the map. Mark where the windmills are onto Link's map.
- Go east. In the sandy area, walk as slowly as possible so Link doesn't make a sound. If Link is noisy, a Sandworm comes and grabs hold of him. Rub the screen with the stylus if this should happen. A good way to defeat them is by throwing bomb plants.
- Go across the land, stopping at high points for a breather or some life.
- Head toward the eastern windmill marked on the map. Blow into the microphone to get it turning.
- Just south is a treasure chest with a Treasure Chart inside.
- Go westward, and blow the next windmill into motion.
- Continue southward and get the last windmill turning.
- Two doors open up. They both take Link back to the entrance of the Temple of Wind. Go there and enter.
Temple of Wind
1F
- Make way along the path. Be careful to avoid the winds.
- When Link comes to a bomb plant, toss it onto the marking to hit the orb switches. A bridge appears.
- Go across. When Link comes to the block, push it to cover the hole and stop the wind.
- Hit the orb switch, and continue onward.
- Follow the path across another bridge.
- At the couple of doors, tap on the southern door to open it.
- Step on the panel to open the door back to the entrance. But, head up the steps on the opposite side.
- Careful about the wind and the enemies. Go east.
- Cross the floor. Go up into the north area. The door there closes behind Link. Defeat the snakes to open the way forward.
- Follow along the path. Notice the boss door along the way. Head west.
- In this area, Link has to push and pull the windmaker across the floor. When in position, use it to leap across the gap.
- Step on the panel to open the door there. But, go down the stairs.
B1
- The door closes behind Link. Throw bomb plants at the rock enemies to expose the chu jelly beneath them. Defeat them and the way forward (and back) opens up.
- Link comes to a large area with Imps. Fight them off. Then, step on the panel near the center of the room. A door descends, allowing Link to go up some steps.
- Descend the steps across the way, and then head east. Open the treasure chest there for a collectible. Then, go back up the steps.
- Jump north into the jets of air. Let them take Link across. Open the treasure chest here to get a Courage Gem.
- Go back to where Link just was. Instead of jumping into the air, jump down onto the floor. Push the block so it covers the third jet. Then, walk into the second jet. Let it bring Link onto the block. Walk eastward, and onto the path. Go down the steps.
B2
- Use a bomb plant to blow up the cracked wall.
- In this area are more Sandworms, so be careful.
- Go to the center part. Read the map. Mark the places where Link needs to shovel, and do so.
- Don't forget to get the treasure chest on the westside (it contains a Power Gem).
- After digging in all the spots indicated, two doors open up.
B1
- They both take Link to the same spot, but on opposite sides.
- Push and pull the windmakers so they blow on the windmills. When both are spinning a key drops down.
- Get the key, and go back to B2.
B2
- Use the key on the door to the northeast.
- Open the treasure chest to get Bombs! Sweet, now Link can purchase them at stores, too.
- Head west. Throw a bomb at the cracked wall. Enter the hole.
- Throw a bomb into the jet of air to destroy the block.
- Jump into the jet of air and go up.
- Go upstairs.
B1
- Throw a bomb into the jet of air to set off the orb switch.
- Quickly, run to where the door opened. There is a time limit.
- Watch out for rock enemies.
- Drop a bomb on the patterned section of floor to destroy the wall.
- Tap on the door to open it, and then go up the stairs.
F1
- Look for the patterned floor on the opposite side of the north wall.
- Place a bomb adjacently to blow up the wall there.
- Come to an area where Link has to place two bombs next each other to set off orb switches. Drop one and then the other. Don't worry about time as long as Link gets them both down. When one goes off, the other will, too.
- Go southward. Open the treasure chest to get the Boss Key.
- Go west, throwing the key down and then jumping after.
- Toss a bomb in the jets of air to destroy the blocks.
- Use the air to go up. Then, use the Boss Key.
- Go north through the winds, and then up the steps.
Cyclok, Stirrer of Winds
- On the ground, there are three holes where whirlpools form. Throw bombs into the whirlpools to send them up into the air.
- When Cyclok is hit, he falls to the ground. Attack him with the sword!
- Watch out for the cyclones he throws at Link. There are other times when he dips down and attacks.
- Hit him enough times to defeat him.
- For this victory Link receives Sands of Time for the Phantom Hourglass; Neri, the Spirit of Wisdom; and a Heart Container.
- Step into the blue light to leave the temple.
The Way Forward is Back
Isle of Gust
- Go south. Go up the stairs on the right. Jump off the southern cliff.
- Head west. Go up the stairs, and then jump the next cliff.
- Continue westward, back toward the ship.
- Talk to Linebeck. Board the ship.
Open Seas
- Travel around.
- Check out Beedle's Shop Ship. He should have a bigger Bomb Bag for 1,000 rupees. Get it when the funds are available.
- Check out the Island's in the area that are and aren't on the map. There is Zauz's Island, Bannon Island and Uncharted Island.
- NOTE: For more information regarding Bannon Island and Uncharted Island go to the Mini-Games and Sidequests section.
- There's nothing that Link has to do on these islands yet. Ultimately, sail back to the Southwestern Sea Chart.
- Stop by Astrid's house on the Isle of Ember. Talk to her to receive a Wisdom Gem.
- Head back to Mercay Island.
Zauz's Island
- To the north is Zauz's Island.
- Zauz can't help out much right now, but there are some goodies to get.
- There's a stone to the north that gives Link some directions. Follow them, connecting the lines drawn on Link's map. Dig there to get a Treasure Chart.
- Go up to Zauz's house, and grab a chicken. Facing east, use the chicken to jump the gap to the platform there. Open the treasure chest to get a Wisdom Gem.
Bannon Island
- Go north to the Wayfarer's house and talk with him inside. He is Romanos' father.
- Leave his house. Head east, and into the cave there. Go through it.
- On the other side, Link can play the Cannon game.
- NOTE: See the Cannon Game subsection in the Mini-Games and Sidequests section for more information.
- Playing the Cannon game wins Link prizes such as rupees, ship parts and collectibles.
- Talking to Salvatore will earn Link a Wisdom Gem in the mail.
Uncharted Island
- This island is, um... uncharted.
- See the Golden Frog subsection in the Mini-Games and Sidequests section for more information.
- Go to the center of the island. Hit the statue near the cave entrance. It gives Link a hint.
- What Link has to do is chart the island. Walk around the perimeter and chart the shape on Link's map.
- The island looks like a whale.
- Using the first statue's riddle, hit the other statues in the correct order: Tail, Spout, Fin, Eyes. Doing this creates a bridge by the first statue.
- Go into the cave there.
- Go down the steps, and then into the north room.
- Walk forward. Talk to Golden Chief Cylcos.
- He gives Link the Cyclone Slate. This allows Link to travel around the open seas much easier than sailing everywhere.
- On the way out of the cave, read the tablet. Follow its advice, and dig under the statue of the whale's eye. There is a Treasure Chart there.
Mercay Island
- Head toward the Temple of the Ocean King.
- Along the way, bomb the blocks barring the second set of steps.
- As Link passes the cracked wall in the nest area, stop and blow it up using the bombs.
- Inside, head east. Open the treasure chest to get a Power Gem.
- Note the eye on the wall there.
- Leave here, and continue to the temple.
Temple of the Ocean King 3
- NOTE: Everything in this temple has reset. Link has to go through the floors he has previously completed. However, there are shortcuts available using his new items. If there is a part not here it is because it has been written in the previous Temple of the Ocean King entry Temple of the Ocean King 2. Refer back to that if desired.
B1
- Avoiding the Phantom, head east along the corridor. At the end, turn and go north.
- Now that Link has the bombs, this floor is much easier.
- Blast the rocks in his way.
- Head west. Step on the panel to open the doors.
- If the Phantom in this corridor is nearby, use one of the red pots to conceal Link and stop time.
- Get the small key in the northwestern safe area.
- Go back east, and open the door. Go down the stairs.
B2
- On the left is a Phantom standing guard. Watch his pattern. When he's not looking go south.
- Turn the corner, and hit the orb switch. This alerts the Phantom.
- As he comes down, run around the other way. Pull the lever, which he was guarding. This puts out the flames further ahead.
- Now, run west. Hit the other orb switch by the skeleton. This should all be done very quickly. There is a time limit on the switches. Do this to drop the small key.
- Again, the bombs make this floor easier. Go to where the first orb switch is. Notice the cracked wall on the other side of the southern wall. Bomb that to destroy the wall there.
- Step on the panel to lower the spikes. Use the boomerang to get the key.
- Go back up. Then go west, past where the flames were.
- Open the door, and go down the stairs.
B3
- Avoiding the Phantom, head west and then south.
- Pick up the red pot on the way. Toss it by the southwest area for a safe space while Link pulls the lever. The flames go out on the eastside.
- Go east past the flames. Careful to avoid the Phantom.
- When the Phantom makes his rounds, use one of the panels to drop the floor out. The Phantom leaves behind the small key.
- Get the key. Run west along the southern corridor. Open the door and the treasure chest to get the Force Gem.
- Bring this to the large safe area on the map. Throw it into the indentation.
- Head east through the narrow corridor. Use a bomb on the stones. Break the yellow pot for some more time.
- Go just south. Before dropping down, use the boomerang to hit the orb switch on the right. The spikes stop moving.
- Jump down, and then go south. Open the treasure chest in the southeast most part of the map. Bring the Force Gem back to where it belongs.
- Now, head west from here. Drop down, and break the yellow pot for more time.
- Continue west. Open the treasure chest. Bring the third Force Gem back to its place.
- The doors open up. Go forward to the safe area.
- Go west. Break the yellow pot for more time.
- Go back east. Then, tap on the door there to open it with the Spirit of Wisdom's power.
- Go down the stairs.
B4
- On this floor, there are Phantom Eyes enemies. If they spot Link, they alert Phantoms to his presence and create more Phantoms. However, Link can defeat these enemies. He can also run to safe area's to hide.
- There are also jets of air that block the way, so follow the paths available.
- First, run east. Then, turn the corner and run south. Go to the safe area if the Phantom is nearby.
- Otherwise, go as south as possible. Just before the jet of air, use the boomerang to hit the orb switch beyond the right side. This stops the air.
- Now, don't go running anywhere just yet. Use the boomerang to hit the Phantom Eye around the corner. When it's dizzy, run up and attack it to defeat it.
- Run west along the southern corridor until Link comes to a jet of air. Turn, and go north up the corridor. Notice the spikes blocking the way. Turn west and run along this corridor. There is another jet of air in the way, so go north, again.
- Stop and use the boomerang to take out the Phantom Eye before getting too close. Defeat the Phantom Eye and run west. Use the red pot to create a safe area and breathe.
- Head south and retreat to the safe area on the west wall. Use the boomerang to take out the last Phantom Eye. Doing this creates a treasure chest on the other side of the floor.
- Continue south and turn the corner. Stop and notice the patch of dirt there. Dig it out and use the air to go up the platform.
- Hit the orb switch to stop the other jets of air. Get as north as possible without falling off the platform. Use the boomerang to break the yellow pot to the north and claim some more time.
- Go down and run east. Then go north to get the treasure chest that appeared. Open it to get a Power Gem.
- Head south, again. Use the boomerang to break the yellow pot in the corner.
- Go north along the first corridor there. Then, go west past the jet of air Link couldn't get past before. Notice the crack in the wall. Bomb it when the Phantom is far away.
- Run inside. Hit the orb switch to make the spikes descend.
- Go get the small key. Then, go to the south corridor where the door is. Open the door and go downstairs.
B5
- This floor is a lot more straightforward than the previous ones. But, it's just as perilous because there are fewer safe areas.
- Head west when the spikes descend.
- At the edge of this corridor, use the boomerang to hit the orb switch when the other set of spikes descend. This lowers the spikes on the east side.
- Run back and break the yellow pot for more time.
- Now, go back west, and then to the north. Link is ambushed by yellow chu jellys. Defeat them to open the way forward. Don't forget to break the yellow pot on the west side.
- Follow the hall, and Link is ambushed, again. This time by Imps. Defeat them. Break the yellow pot on the east side. Then, head north.
- Use the boomerang to hit the orb switch to the east. This stops the jet of air and creates a treasure chest, which has a red potion inside.
- Continue west, and then go down the stairs.
B6
- Stay put. Wait for the Phantom Eye to come around on the right side. When it's near, hit it with the boomerang and then defeat it.
- Notice that there are six purple safe areas aligned on this floor. Since the Phantom Eye to the right is gone, go to the northern most safe area on the east side.
- Read the tablet. Mark that it is number 2 on Link's map.
- Skip the second tablet to the south. Head to the southeast part of the floor.
- Hit the orb switch there to lower the spikes guarding the southern most tablet on the east side.
- Go to that tablet and read it. Mark the spot here as number 4 on Link's map.
- Run around, stepping on the panel just to the west to stop the jet of air. But, go north, back to the first safe area where the stairs are.
- Now, go west. Notice the patch of dirt. But, for now, go down a little. Use the red pot near the dirt to create a safe area.
- Dig out the dirt to open the jet of air. Throw a bomb into the air when it's blowing in order to destroy the stones.
- Jump into the air, and hit the orb switch above. This lowers the spikes guarding the northern most tablet on the west side.
- Go to the tablet. Mark that the crest will begin and end there. So, write the numbers 1 and 5 on Link's map.
- Run south along the west wall when the Phantom Eye isn't near. Step on the panel to stop the jet of air to the right. Much like middle tablet on the other side, this one isn't necessary. However, if Link reads it, more Phantom Eyes drop down. When they are all defeated, access to the yellow pot on the westside is granted. If there isn't much time in the Phantom Hourglass, try to get the extra time. Otherwise, forget about it.
- Go south, to the last tablet. Mark 3 on Link's map.
- Go east, stepping on the panel to stop the air. Head toward the safe area in the middle, where there is a red door.
- Tap on the door. Following the numbers written on the map, draw a line connecting them in a single stroke. This should look like an hourglass shape. Do it correctly and the door opens.
- Enter the next room. Notice that the hourglass has stopped decreasing. Link is safe here.
- Go up the steps. Tap on the stone that looks like a sun. It tells Link something vague and shows a map. Open up the Southwestern Sea Chart and close the DS for a moment. Yes, this normally puts it to sleep, but open it up to find that the information has transferred onto Link's map.
- Go into the blue light to leave the temple.
Quest for the Sun Key
Mercay Island
- The Treasure Teller is now open in the village. Link can sell ship parts and collectables for rupees.
- There should be a delivery from Eddo concerning a new ship part called the salvage arm. Link needs this to find the Sun Key.
- Go talk to Linebeck, and then set sail.
Cannon Island
- Talk to Eddo. Yell loudly or snap into the DS Microphone to get the sale. Purchase the Salvage Arm.
- Leave Cannon Island.
Open Seas
- Now that Link has equipped the ship with the salvage arm, he can go around getting treasure from the charts he's been collecting.
- NOTE: See the Salvage Arm and Treasure Charts subsection in the Mini-Games and Collectables section for more information.
- When ready, travel to where the crest is on the Southwestern Sea Chart. Use the salvage arm to get the chest. Open it to get the Sun Key.
- Now, chart a course to Molido Island. When the ship gets close to the destination, a Sea Boss (looks like a plant) appears out of the water.
- TIP: Chart a course that will keep the ship moving. But stay close to the enemy.
- Shoot cannon balls at its eyeball and at the green balls it shoots at the ship. Hit it enough times to defeat it.
- Dock at Molido Island.
Molido Island
- Go to the Hideaway. Remember to dig a hole beneath that palm tree to get there.
- Go through the cave until Link comes to the door with the sun symbol on it. Use the sun key.
- Continue through the cave and go outside.
- Before going down the steps, look for the oddly colored patch of grass and dig a hole.
- Drop down into the cave, again. Open the treasure chest to get a Wisdom Gem. Jump down, and then go back outside.
- Make way along the path, defeating the enemies as Link progresses.
- Hit the statue along the way. It tells Link about a place to dig outside Oshus' storehouse. Mark this on Link's map. Go there later to get a Treasure Chart.
- Continue along the path. Go up the steps, and across the bridge.
- Link comes to a temple. But, the door is shut tight.
- To open the door Link must activate three statues and direct their light to the temple's entrance.
- Head east of the temple and wind around the land. The first statue is blatantly there. Attack it to activate the laser. Then, tap on it with the stylus to cause directional arrows to appear. Tap the arrows until the laser is facing the direction of the temple's door.
- Continue along the path. Link comes to an open space where he's ambushed by two Zola Warriors. They can be tough, so fight diligently. When they are defeated, the second statue appears. Do the same thing to activate it and put it in the proper position.
- Jump off the cliff edge to the west. Link has already been here. Go up the steps and face south. Use the boomerang to activate the statue. It's already facing the right direction.
- Once all the lasers are hitting the door, it opens up. Return to the temple and go inside.
Temple of Courage
1F
- Go north up the hall. There are several sealed hallways along the way.
- TIP: Avoid the rolling spikes by standing in the alcoves on the side.
- When Link comes to the end of the hall, he'll have to turn eastward. Look north and notice a small hall behind the wall there. Blow up that part of the wall with a bomb. Open the treasure chest to get a collectible.
- Now, go south along the next hall (notice the door with the keyhole).
- TIP: Watch out for the spinning blades that move when Link walks past. However, he needs to walk past them to make them move out of the way. Get as far away as possible to activate the blades, and then run past. Be careful, they attack Link on the other side, as well.
- Go along the determined path. Ignore the panel on the ground for the moment. Go up the steps. Open the treasure chest to get the small key.
- Go back down the steps. Step on the panel. The door in front of Link opens. Go back up the corridor, and over to the door. Use the key.
- Go down the hall. Prepare to fight. Centipede enemies attack.
- TIP: Run around until there is a clear shot at the Centipede's last segments, the pink part. This is their weak spot.
- Defeat the enemies to open the door. Go down the stairs.
B1
- When the moving platform comes on the westside, jump onto it.
- It takes Link across the open space. Jump onto the stationary platform it brings Link toward.
- There is a beetle enemy here. The beetles are impervious to attacks; however, Link can successfully push them off the edge.
- Get onto the next moving platform. Use the boomerang to hit the orb switch to the north.
- As the next moving platform comes along, be quick to get on it.
- TIP: These two platforms go past each other instead of stopping next to each other, so be careful.
- Take this last moving platform to the stationary platform.
- Go up the stairs.
F1
- There are two new enemies in this section. Watch out for the electric orbs that hug the walls. The green blob enemies are easy to defeat, but they multiply a couple times when Link hits them.
- Go north, past the lowered red barriers.
- Read the stones and take note of the order: Up, Down, Right then Left. Mark this on the map wherever.
- Use a bomb to destroy the wall between the stone tablets.
- Open the treasure chests (getting a Power Gem).Check the map on the wall. Copy the path onto Link's map of B1.
- Go back down. Use a bomb to destroy the stone barrier on the east side.
- Go through this area, eventually heading south.
- Step on the panel to open the door back to the entrance. But instead, go up the short steps. A large yellow enemy drops down.
- TIP: Yell or snap into the DS Microphone to shrink these guys down to size, and then go in for the kill.
- Defeat the enemy and it drops a small key.
- Go back up the hall. Use the key on the door. Go up the stairs.
F2
- This area is like a little maze. Watch out for the electric balls that cling to the wall. Don't get too close to the cyclops statues when the eye can see Link. If they see him, they shoot dangerous laser beams. Proceed with caution not to get hurt.
- In this area, there are four levers on the walls. Link has to pull them in order of Up, Down, Right and then Left.
- Go around the area pulling the levers. Do this correctly and a treasure chest appears in the center.
- Open the chest to get a Square Crystal.
- NOTE: Much like the Boss Key and Force Gems, the Shaped Crystals must be carried through the temple to a specific place to put them. This slows Link down, so be cautious.
- Carry the Square Crystal back downstairs.
F1
- Bring it to the square indentation just south of the stairs. It's up the short steps and next to a stone tablet. Drop it in.
- Doing so opens the door just north of here.
- Go down the stairs.
B1
- Use the path drawn on Link's map to progress across the invisible floor.
- Knock the beetles off the path with sword strokes.
- Follow the path successfully and Link comes to a large treasure chest. Open it to claim the Bow and Arrow!
- Practice by shooting the eyeball on the wall. Doing this creates a bridge to the south.
- Follow the bridge, and then defeat the centipede.
- Notice the blue arrow-looking statue just past the platform. Hit this with the boomerang until it faces east. Shoot an arrow at the statue. It sends the arrow flying in the proper direction. This arrow hits an orb switch far away.
- Go up the stairs.
F1
- Go along the path, defeating the centipedes and yellow chu jellys.
- Notice the square indentation just above. Link needs to get the Square Gem from the last indentation and put it in this one.
- Head east, and then shoot the eyeball with an arrow.
- This opens a door right near Link.
- Go north and get the Square Gem. Bring it to the second indentation.
- This opens the other door just by Link.
- Go up the stairs.
2F
- Defeat all the stone throwing enemies to create a bridge. Follow the bridge.
- Walk onto the moving platform. Watch out for the bats.
- Go across the moving platforms. Along the way, shoot the two eyeballs with arrows to create a treasure chest. Open the treasure for a Power Gem.
- Continue across the moving platforms to the end.
- Enter the hall where the spinning blades move back and forth. Run past them, but watch out for the cyclops statue at the end of the hall.
- Jump the first gap. Bomb the stone blocking the way. Quickly go back around the corner to avoid the spinning blade.
- Jump back over, and then go around the laser eyeball. Jump the second gap.
- Push the block south. Go back around the gaps and the laser eye to the other side of the block.
- Push the block east, trapping the spinning blade and opening the way north.
- Open the treasure chest. Go down the stairs.
1F
- Go through the hall, watching out for the electric balls.
- Jump the gap. Step on the panel to open the way back to the entrance.
- Go down the stairs.
B1
- Jump onto the moving platforms and follow along.
- Use the boomerang to light all six torches on the way in order to lower the spikes.
- Get off the moving platform. Push the beetles off the edge.
- Just west of here is an arrow statue. Hit it with the boomerang until if faces north. Shoot it with an arrow. This causes a treasure chest to appear. Open it to get a Wisdom Gem.
- Now hit the arrow statue until it faces west. Shoot it with an arrow to lower the red barriers.
- Go up the hall and up the stairs.
F1
- Defeat the enemy with the DS Microphone tactic to get a small key.
- Open the door just by Link.
- Go up the stairs.
F2
- Get on the blue platform.
- Using the map, draw the path of the platform.
- Notice the four pillars. Each one has a blue eyeball on the southern side.
- Link has to hit each eyeball in the correct order: Up, Down, Right and then Left.
- TIP: Instead of drawing the whole course, draw it in turns with direct paths to each location. This is because sometimes the platform has a hard time recognizing the exact path drawn and messes up.
- Shoot the eyeballs in the correct order to make a treasure chest appear at the beginning.
- Go there, and open the chest to get the Boss Key.
- Grab it, and get back onto the platform. Use the platform to go back across the space to the southwestern most part.
- TIP: It looks like Link can jump onto the stairs from above. He can't. He has to take the platform to the side.
- Toss the key over and/or jump to the stationary platform.
- Drop the key in, and go up the stairs.
- Link enters a larger room with a staircase. Go around the staircase and bomb the wall there that is cracked. Open the treasure chest to get a Courage Gem.
- Go up the stairs to the Boss.
Crayk, Bane of Courage
- When Crayk becomes invisible, the top screen shows his point of view. This is how to tell if he's close to Link or not.
- When he gets hold of Link, rub the touch screen to get out of his clutches.
- Also, watch out for the smaller enemies. Defeat them for items.
- Using the bow and arrow, shoot at it when it has Link in sight. This causes it to appear.
- He becomes defensive, hiding in his shell and spinning around while releasing purple gas. When he does this, get in close and hit the blue bulbs on his shell.
- Hit all the blue bulbs to break the shell.
- Now, Crayk becomes faster.
- As he comes at Link, attack with the sword and it puts its claws up in defense. When it does this, go around it and hit the blue tail. If Crayk grabs Link rub the screen to get out.
- Hit him enough times to defeat Crayk.
- As reward, Link receives more Sands of Time for the Phantom Hourglass, a lame Spirit of Courage and a Heart Container.
- Step into the blue light to exit the temple.
Truth and Trouble
Molido Island
- Go back to the ship.
- Oshus is waiting there to talk to Link and Ciela. Turns out that Ciela is really the Spirit of Courage.
- Now that Link has all three Spirits, he can find his way onto the Ghost Ship to find Tetra.
- Set sail.
Open Seas
- The ship won't go far on the seas before Jolene, someone from Linebeck's past, shows up and ambushes the ship.
- Draw a route away from her. Jump over the torpedoes she shoots at the ship.
- When she boards the ship, its up to Link to fight her off.
- TIP: She blocks most of Link's attacks. Mostly, it's a waiting game. When she charges, dodge and attack her from behind. When Link clashes swords with Jolene, quickly rub the screen to win the battle.
- Defeat Jolene and she leaves. Go to the crate and talk to Linebeck, who pops out.
- After this encounter, Link is free to sail around. From this point on, Jolene sails the seas and attacks the ship if she spots it.
- Jolene sends Link a letter in a little while. This begins the Jolene/Joanne sidequest. For more information go to the Fishing subsection in the Mini-Games and Sidequests section.
- Also, if Link gets a letter from Romanos, go talk to him on Molido Island. There is a Shooting Gallery game open. For more information see the Shooting Gallery subsection in the Mini-Games and Sidequests section.
- There's a large quiver for more arrows at the Item Shop on Mercay Island.
- Also, on Mercay Island, go to Oshus' house and talk to him. He hooks Link up with a Power Gem.
- While here go to the cave made on the way to the Temple of the Ocean King. Remember the cracked wall Link bombed his last time through. When inside, shoot the eyeball with an arrow to create a bridge across. Defeat the Zola Warrior and exit the cave. Outside, go up the steps and then turn around. Shoot an arrow into the eyeball to raise a statue. Go past the statue and south to the village area, but stay up on the cliff. Just around the bend are two treasure chests with goodies. Go back north and activate the statue. Then rotate it so the laser is parallel with the imaginary line from the temple to the tavern. Have the laser point toward the temple. Jump down and go to where the laser hits the wall. Use a bomb to destroy it. Enter the cave there. When Link is halfway across the large bridge, have him face south. Use the boomerang to hit the orb switch to the south. A treasure chest appears at the end of the bridge. Open it to get a Courage Gem. Exit the cave and Link walks out onto the small island to the north. On the north of this island are Freedle and a treasure chest with a Wisdom Gem. To the south is a panel that creates a bridge to the main land.
- NOTE: For more information regarding Freedle go to the Freedle subsection in the Mini-Games and Sidequests subsection.
- After tooling around the ocean for a bit head into the mists to get the Ghost Ship.
The Ghost Ship and a New Enemy
Getting on Board
- Head into the foggy seas by way of the passage from the Southwest Sea Chart to the Northwest Sea Chart.
- Link doesn't make it far before the ship breaks down. Link goes into the hull and talks to Linebeck. He tells Link to aim at the Ghost Ship. Select How? and the three Spirits offer their assistance.
- Link finds himself outside on deck. The three Spirits describe how to steer the ship.
- Simply tap GO to move. Steer by pointing the ship left or right. Pay attention to the Spirits. When they go wild with blinking lights, sparkles and beeping noises Link is on the right track.
- Watch out for obstacles like barrels and rocks.
- When Link catches up to the Ghost Ship, he automatically climbs aboard.
- There isn't much on the deck of the ship except for some bats. Go left and head down the stairs.
B1
- First, go south. Take note of and defeat the enemies. There are rats running around and spiders that drop down from above. Pick up the canisters and throw them for items.
- Go east and jump across the small gap to get the treasure chest. Open it for a collectible.
- Jump back across. Notice the purple flames just north of here; Link can't get passed them.
- So, head back to the entrance and go west. Link is ambushed by enemies that vanish. Catch up to them and hit them when they are solid. Defeat them to open the way back and to put out the purple flames west and north of here.
- Go west and tap on the figure shuddering in the corner. Meet the youngest daughter of the great house of Cubus. She asks Link to find and save her three sisters. She's not quite right, but do as she asks.
- Go north, and then west along the path. Defeat the spider. Use the boomerang and aim it around the canisters to hit the orb switch. This lowers the spikes in the way.
- Go east. Watch out for the spinning flames and enemies. Link comes to more spikes. Do the same thing with the boomerang, but this time with perfect timing to avoid the spikes.
- There are purple flames blocking the way south. Link can jump from the lowest platform and over the gap to the southern area.
- Continue south. Then go east, and then north. Watch out for the spikes.
- Hit the orb switch to lower the spikes blocking the way. Go north and talk to the next Cubus sister. Link has to direct her back to the first sister.
- TIP: Get rid of all the spiders in the way. The Cubus Sisters hate them and will slow Link down if they see one.
- On the way back open the treasure chest and pick up the Triangle Peg.
- Jump back over the gap. The Cubus Sister doesn't follow. Put the Triangle Peg into the triangle shaped indentation to make the purple flames go out. Tap on the Cubus Sister to get her to follow Link, again.
- Bring her to her sister and she stays there.
- Head back to the general area where the second sister was, across the gap to the South.
- Notice the spikes that were blocking the path are gone. Go down the steps.
B2
- This level has safe areas much like in the Temple of the Ocean King. However, Link's life won't decrease when outside these areas, nor does he need the Phantom Hourglass. The sole purpose is to protect him from the Reaplings. The Reapling in this area circles the northern part of the floor, so watch out.
- TIP: Like Phantoms, the Reaplings are vulnerable to an arrow in the back. This won't defeat them, but merely stun them for a moment.
- Start off by going east and follow the direct route. Wind around and cross the spiked areas after the spikes descend.
- Avoid the Reapling and watch out for spiders.
- Go west toward the third Cubus sister.
- Talk to her. Then, begin the escort mission back to B1.
- Before taking off, hit the orb switch right by her. Go across to the treasure chests. She encourages Link to open the left chest. Don't. It's a trap. Not only does Link lose money, another Reapling descends further along. Open the other chest to get some rupees.
- Avoiding the Reapling(s) and spiders, go back to B1.
- Return the Cubus sister to her siblings. Go back to B2.
- Now, head west, avoiding the Reapling if Link had opened the treasure chest from before.
- Hit up the treasure chest along the way to get the Circular Peg.
- Take it back upstairs. Drop it in the circular indentation to clear the way back to the entrance. Then, return to B2.
- Continue all the way west to the next staircase. Go down.
B3
- Head east, past the levers and signs.
- Go into the west area. Fight the spiders to put out the flames.
- Go north, past the orb switch (don't hit it because another Reapling drops down).
- Head west along the passage just above. Read the stone tablet at the end in the safe area. It tells Link the correct order the levers should be pulled in. Write the order on Link's map.
- Return to the levers and pull them in order. The spikes by the stone tablet descend, granting Link access to the steel drums.
- Have a blast picking up and destroying the steel drums. Watch out for enemies beneath them. If Link did hit that orb switch, be careful of the Reapling. It can hear noises and move through walls.
- Step on the panel that becomes visible once the steel drums are gone. Doing so puts out the flames further ahead.
- Go north, and then west to the deepest part of the level. Open the treasure chest along the way to get a big rupee.
- Go to the end of the hall. Destroy the steel drums, revealing the fourth Cubus sister.
- Escort her back upstairs, to her sisters.
The Cubus Sisters
- Return all the sisters and it turns out their not Link's friends. Figures, because everything they told him was a lie, and friends don't lie to each other. They take him up to the deck and force him to play volleyball, or what they call Dead Man's Volley.
- Three of the sisters shoot constant laser beams at Link. The fourth sister shoots balls of what looks like gas/light.
- Careful to avoid the beams. Hit the balls with the sword to send them back.
- If Link misses a ball it hits the wall behind him, ricochets and splits into three. Avoid these balls, too.
- TIP: The best way to hit the balls is by using the swipe attack with the sword, not the direct attack.
- After the first sister is defeated, the three take turns shooting balls at Link. When he successfully hits the ball it bounces between them, and then back at Link. Hit it a second time to send it back to hit one of the sisters.
- If they send a ball that looks like it has four little balls inside, don't hit it. The four balls break apart when touched and spread apart.
- When there are just two sisters left, Link has to hit the ball three times back and forth. Pay attention!
- When there is one left, she shoots three balls at once. One is the right ball to hit back, the others aren't. When the other balls hit the wall they ricochet and spread. Amongst all this ball chaos hit the right ball back and forth about four times to defeat the last sister.
- For his efforts, Link is rewarded with the Ghost Key and a treasure chest containing a Heart Container.
- Step into the blue light to return downstairs.
Finding Tetra
- Go back to B2.
- Go east and north to the locked door. Use the key to open it. Go up the stairs.
- Link finds Tetra in a bad state. Enjoy the reunion with Linebeck and Oshus, and learn about Link's destiny. Apparently, there is a new enemy to take care of, Bellum.
Zauz's Island
- Link is taken back to the ship. Talk to Linebeck. Then, set sail for Zauz's Island.
- Go to Zauz's house and talk to him.
- He tells Link about the Phantom Sword and what it takes to make it. Now, Link has to find the three pure metals: Aquanine, Azurine and Crimsonine. With these metals, Zauz can forge the Phantom Blade.
- To find these metals, Link needs to find three tribes on the seas that have them. To find these tribes he needs another sea chart.
- Before leaving, check out the map on Zauz's wall. Copy the picture down on Link's map. He will have to draw this symbol on a door in the Temple of the Ocean King.
- Set sail to Mercay Island and go to the temple.
Temple of the Ocean King 4
Getting to B7
- On the way to the temple there is another earthquake.
- Follow the previous directions to get through the temple's levels. Temple of the Ocean King 3
- When Link gets to B1 a new type of Phantom enemy, called Swift Phantoms, shows up. They are red and faster than the other Phantoms. Otherwise, it's the same deal, stay away or stun them with arrows.
- On B2, go to the northeast corner of the area where there are panels to drop the Phantom through the floor. Shoot an arrow north into the eyeball. A treasure chest appears further ahead. There is a time limit, so run to the chest. Open it to get a Power Gem.
- At the end of B6, when Link comes to the door that can be drawn on, take a look at the tri-force symbol copied down from Zauz. Using the stylus draw the tri-force in a single stroke. There is an arrow that points out the starting direction Link should follow. When drawing the bottom line, only go halfway across, and then go diagonally up into the smaller triangle. Finish the smaller triangle and the line should connect back to the larger triangle already started. Finish the large triangle and the door opens.
- In the next room talk to the skeleton. It creates a yellow light. Use this light to teleport back and forth from the entrance to this point. The journey time is saved, so Link won't start with all the Phantom Hourglass sand if he warps to this point. However, it's convenient nonetheless. To get a good time go through the temple, again, as fast as possible.
- Go down the stairs.
B7
- The only option is to get on the moving platform. Follow it to the next one.
- On the second platform, watch out for the arrows that shoot out of the wall.
- TIP: Turn Link so he faces the arrows. He automatically blocks them with the shield.
- Get onto the third platform. Take it to the safe area.
- Go west. Discover that when Link walks on the blue floor he makes sound. The skeleton tells him to walk slowly or the Phantoms will hear him.
- TIP: This is true. When Phantoms are nearby, tread slowly. If they are far away, make all the sound you want. Later in the temple, there are Phantom Eyes that can hear this noise, too. Don't let your guard down.
- Continue to the safe area just west of here.
- On the map, notice the Phantom's path south of here. When the timing is right head south. Make sure to go slowly on the blue floors.
- Turn the corner and go down the stairs.
B8
- Not much can be done on this floor yet.
- For now, hold tight and watch the Phantom closest to Link. Notice how it walks over the large gap to the other side of the level.
- When it's safe, follow the Phantom across the gap.
- Go south and around the corner to the staircase.
- Go back up to B7.
B7
- When the stationary Phantom isn't watching and the moving Phantom is on its way north, follow it along the path.
- Go north, and then east. There is a red pot along the way. Break it to create a safe area.
- Wait while the moving Phantom makes another round up north. When it passes head south.
- Don't go too far, there is a stationary Phantom there after all. Hide in the nook just above the Phantom.
- Using the boomerang hit the orb switch just behind the stationary Phantom. This puts out the first set of flames Link passed, but only for a short period of time.
- Quickly run north. Then run west. Get onto the moving platform.
- Be careful of the arrows that shoot out at Link while the platform moves.
- Get off the platform. Go to safe area.
- When the platform comes back, go west. Open the treasure chest there to get the Circular Peg. Getting the Circular Peg puts out the second set of flames.
- Now, Link has to bring the Circular Peg to B8. Go back to the stairs and go down them.
B8
- Carrying the Circular Peg, go back across the invisible walkway to the westside.
- Head north. When Link comes across the red pot in the middle of the west wall, put the Circular Peg down. Use the red pot to create a safe area where the two halls meet.
- When the Phantom walks by, go just north and then east down the hall. Be careful of the noise making floors!
- Drop the Circular Peg into the circular indentation there. The spikes just by Link descend.
- Enter that area and go up the short set of steps. Walk south a little bit. Use the boomerang to break the yellow pot further south. It rests on top of the wall, so Link needs to be high to get the extra time.
- TIP: If you're interested, there is another yellow pot north of here. Link has to drop down and make his way back around the Phantom.
- Go back down. Step on the panel there. This creates a jet of air further south. This jet is important later on.
- Go down the stairs.
B9
- The only thing to do on this floor is to open the treasure chest and get the Triangle Peg.
- Take it back upstairs.
B8
- Go around the level, heading back over the invisible walkway to the east side.
- Go all the way east, to the lower safe area.
- Watch the path of the northern Phantom. As it makes its way north away from Link, follow it.
- TIP: Do not stop on the middle safe area. It is a trap.
- Go all the way north to the safe area. Notice the red pot Link passes on the way.
- Drop the Triangle Peg here for a moment.
- When the coast is clear, get the red pot. Head westward with it. Throw the pot where all the halls intervene for a strategic safe area.
- Go back and get the Triangle Peg. Then, return to safe area created by the red pot.
- TIP: If you leave a peg behind and a Phantom walks by, it will pick the peg up and take it away. In this case shoot an arrow to stun it and cause it to drop the peg.
- Notice the wall barring the path to the triangle indentation. Drop the peg for a moment. Toss a bomb at the block that looks cracked.
- Put the Triangle Peg into the triangle indentation. The spikes just south of here descend and a large treasure chest appears in the middle of the floorless area to the west.
- To get the chest, go up and walk west along the blue floor. When Link is aligned with the chest, walk south over the gap. There is an invisible floor. Open the chest to get a Courage Gem.
- Go to where the spikes descended. Use the boomerang to hit the orb switch. This opens the doors right by Link.
- Go down the steps.
B9
- Talk to the skeleton right there. It tells Link about a new enemy that can't be seen. They try to sneak up on Link and steal time from the Phantom Hourglass.
- TIP: Look at the map, notice the skull symbols. Those are where the enemies are located. Not so invisible.
- TIP: Use the boomerang to take these enemies out. If Link is strapped for time, hit them when they are over land because they drop extra time.
- Notice that the Phantom on this level is carrying the Square Peg.
- Defeat the invisible enemy (they do appear when Link's back is turned, kind of look like birds) to the east.
- Head south. Defeat the invisible enemy there, too.
- Head west to the arrow statue. Use the boomerang to hit the statue so it faces north at the eyeball.
- If Link faces the eyeball it closes, so walk north a little and then face south toward the arrow statue. Shoot it with an arrow to activate it. It will shoot the eyeball. This causes a set of spikes to descend further along.
- Head north. Throw a bomb at the stone barrier. Enjoy the safe area while the Phantom makes his rounds.
- Go north, and then west. Talk to the skeleton.
- Continue west. Break the red pot to create another safe area.
- Use the boomerang to defeat the invisible enemy to the north. Get the time it drops. Notice that the square indentation is there.
- Go south. Defeat the last invisible enemy and get the time.
- Defeating all the invisible enemies causes a treasure chest to appear nearby. Open it to get a Wisdom Gem.
- There are two ways to get the Square Peg. One is to shoot the Phantom with an arrow. Though this seems faster, it's better to follow the second way. Go to where those spikes descended.
- There is a panel there. Step on it to see where the floor drops out. Wait for the Phantom to walk on by and drop him.
- Pick up the Square Peg. Run it to the indentation to the northwest.
- The flames there go out.
- Don't go upstairs. Instead, run to the large safe area centered to the north.
- Notice that there are square, circular and triangular indentations there. What Link has to do is bring all the pegs to this area. However, he can't put any of the pegs in the indentations and travel to another floor. Basically, bring them here without tossing them in the proper place until Link has them all.
- Now that the Phantom is gone this level is clear of enemies, which is a great time advantage.
- First, go east and up the stairs. Grab the Triangle Peg on B8. Return to the large B9 safe area. Remember, don't put the peg into the indentation.
- Second, go west and up the steps. On B8, go south and grab the peg. The spikes there rise up, again. Don't worry. When the Phantom passes, follow him east. Then, go south and west along the corridor right there. Use the air jet to get onto the wall. Go north past the spikes. Drop down and go to B9.
- Third, get the Square Peg.
- Now that all the pegs are on B9, throw them into place and the door opens up.
- Go forth into the next area. Don't worry about time here.
- Talk to the skeleton. He tells Link there is a specific order in placing the pegs to get to a new area. The order is Square, Circle, Triangle. Don't worry about this right now, but it's good to know for later.
- Go up and open the treasure chest to get the Southeast Sea Chart.
- Step into the blue light to exit the temple.
Going to Goron Island
Open Seas
- Set course to the Southeast Sea Chart area.
- As the ship enters the new area, there is a set of Pirate ships to the east. Notice that there is a larger pirate ship than the past pirate's in the Northwest Sea Chart area. Every time this ship is defeated it drops a treasure that can be salvaged. However, for now, let the ship be ambushed by the pirates. Defeat them and talk to Linebeck, who is in the crate. For Link's valiant efforts he gives him a Courage Gem.
- Head to Goron Island. It is to the south.
- Before the ship can dock a large whirlwind storms down and a Sea Boss attacks.
- With this boss, Link doesn't have to worry about steering the ship. Linebeck does that. Instead, concentrate on shooting the cannon. The boss has many eyes. Each eye needs to be hit twice in order to defeat the monster. Watch out for the projectiles it throws at the ship. Once it's defeated the ship can dock on Goron Island.
Goron Island
- Talk to the small Goron by the port. He tells Link to make himself known to all the Gorons.
- Go around the Island and talk to all the Gorons. The caves are Goron homes, so feel free to enter and chat them up.
- TIP: Pay attention to what they say and who they are. Specifically, how many there are and of what size.
- There is an item shop on the southern tip of the island, right across the bridge.
- As Link heads east across the island, look for a signpost. Go past the sign and north up the steps. Head west and Link comes to a cliff edge where a small Goron stands. Talk to him. He asks Link to get rid of the yellow chu jellys on the cliff above.
- Using the shovel, dig out the dirt patch. Ride the air up. Shoot the yellow chu's with arrows to defeat them. For his efforts the small Goron gives Link a Treasure Chart.
- Go back to where the sign is. Yell into the DS Microphone to get the Goron's attention across the way. He steps on the panel to draw a bridge for Link.
- After Link talks to all the Gorons (don't forget the one by the gate to the north), Ciela will inform him to go to the Goron Chief.
- Go to the Goron Chief's house. Talk to his son and him. He asks Link to take a quiz, so pay the twenty rupees and get testing.
- TIP: If you're not ready, go back and talk to the Gorons, again.
- TIP: Answers for his questions: There are 14 Gorons on the island; there are 6 homes on the island; the Goron North of the ship is staring at the ship; the creatures on the cliff are yellow; there are 6 Goron children on the island; there are 7 Gorons outside; there are 7 Gorons inside their homes; there are 3 rock in the home he points to; there is a chest at the point north of item shop; there are 4 Goron adults outside. Also, keep count of the number of questions and the number of rupees Link has one - there are questions pertaining to these numbers.
- Ace the test to become Goro-Link and receive a Wisdom Gem.
- Pay the Goron Chief the money he asks for, which is everything Link won during the test.
- The Goron Chief gives Link access to the temple to the north. Unfortunately, Link has to follow Gongoron to the temple. He takes off without waiting. It's up to Link to find him across Goron Island.
- Ask the Gorons outside for sightings of Gongoron.
- First, head west. He is visible atop a mountain. When he sees Link he runs away, again.
- Head east, back to where the Goron guards the path to the temple. Go up the path.
- Here, Link comes to a sort of maze. Bomb the first cracked wall and go along the northernmost path.
- At the end is a panel. Step on it to lower the spikes further ahead.
- Go back to the beginning. Bomb the second cracked wall there. Continue through, bombing the walls to get by.
- TIP: Use the bomb plants to conserve bombs.
- TIP: Watch out for the red chu jellys hiding under the rocks. Use a bomb to destroy the rock to uncover the red chu. Defeat the blue chu jelly's with arrows.
- Go all the way along this path. Come to the dead end with the treasure chest.
- Go back a little bit. Look at the above path. There is an area that has a sort of symbol on the ground. Bomb the wall there to open the way.
- Before going to the temple, head just south. Go along the path with the spikes that descended. Open the chest there to get a Power Gem.
- Head to the temple. On the way is a worm-like enemy (Like-Like). Defeat it with bombs and arrows. If Link gets too close it will grab on to him. Rub the stylus to get out of its clutches. Win to lower the spikes.
- Before entering the temple, step on the panel there to create a bridge back to the Goron village.
- Enter the temple.
Goron Temple
1F
- Gongoron is nowhere to be seen. Go look for him.
- TIP: Don't step into the quicksand. Watch out for the statues that shoot lasers.
- When Link comes to a statue that doesn't have an eye (it looks different), tap on it to bring up directional arrows. Push it along the designated path and onto the panel. This lowers the spikes.
- TIP: Be careful, both statues that have eyes have a clear shot of Link at this spot.
- When Link comes to the next statue that doesn't have an eye, watch out, it springs to life and attacks. Hit it with a bomb to calm it down. Drag it north onto the panel to open the door.
- Go through the door. Bomb the statue and drag it onto the panel. This draws a bridge above.
- Shovel the patch of dirt and go up the air current.
- Using the bomb plant, time the explosion right. Throw the bomb at the orb switch just below the edge, that is under the bridge. This causes a treasure chest to appear. Be quick to get to it because the time limit is short. Open the chest to get a Treasure Chart.
- Go west. Defeat the two statues to open the door southward.
- Step on the panel to lower the spikes.
- Continue west. Bomb the cracked wall.
- Go inside. Notice the other doorway to the east.
- Go back out. Bomb where that door would be on the wall.
- Go through and down the stairs.
B1
- The door closes behind Link. Defeat the flaming skulls to open it up and to lower the spikes barring the path.
- Go along the path. Link will see Gongoron, who is across the quicksand pit. Talk, and then defeat the monster that shows up behind Link. Shoot arrows into its eye and attack with the sword when it's stunned.
- To progress through the level, the characters can switch between Link and Gongoron.
- Switch to Gongoron. When he moves he rolls around. Tap on the rocks while he rolls to destroy them. Destroy all the rocks and enemies to lower the spikes on Link's side.
- Switch to Link. Go south. Defeat the worms to lower the spikes by Gongoron. Step on the panel.
- Switch to Gongoron. Roll around to pick up speed. Then, use the momentum to leap the gap. Stand on the panel to cause a treasure chest to appear.
- Switch to Link. Open the chest to get Bombchus. When bombchus are equipped, draw a path with the stylus to determine their path.
- Switch to Gongoron. Go south. Destroy all the enemies to open the door back near the beginning of the level.
- Switch to Link. Go to and through the open door. Defeat all the enemies to cause a treasure chest to appear. Open it to get a collectible and to cause the spikes further ahead to descend.
- Using a Bombchu, draw a path through the small hole and down to the orb switch. Hitting the switch causes the spikes to the west to descend.
- Go up to F1. Use a bombchu to hit the orb switch. This draws a bridge across to the beginning of the temple. Go back down, and further to B2.
B2
- Go north, stopping at the orb switch. At the same time, Link has to hit this one and another orb switch that is to the east. Use a bombchu to hit the other switch. Just as the bombchu explodes hit the one next to Link. Do this correctly and the spikes to the west descend.
- Go down the stairs.
B3
- Defeat all the enemies in the area to cause a treasure chest to appear. Open it for some rupees.
- TIP: Watch out for the blue pots that fly at Link.
- Hit the orb switch.
- Stay by the orb switch. Draw a bombchu path through the hole, past the red and blue barriers to the orb switch beyond. While the bombchu travels, be quick to hit the orb switch to change the barriers. Hit the switch with the bombchu to lower the spikes to the north.
- Calm all the statue enemies with bombs. Push/pull them onto all four panels to lower the spikes to the east.
- Go up the stairs.
B2
- Step on the panel to draw a bridge to the west.
- Go east. The door rises behind Link. Defeat the two Cyclops monsters to open the way back and to lower the spikes ahead.
- Head north, passing the orb switch. Defeat the enemies on the way.
- When Link gets to the spikes, use a bombchu to hit the orb switch he passed. This lowers the spikes for a very short amount of time.
- Defeat as many of the weird snake enemies as possible with the sword and arrows. Some of them are far away and can't be hit.
- Send bombchus to both of the orb switches across the quicksand to cause a big treasure chest to appear.
- Go back to the spikes. Send a bombchu across the quicksand to hit the orb switch that lowers them.
- Open the chest to get the Boss Key.
- Go back down to B3 and use the key in the door.
- Go forth to the Boss.
Dongorongo, Armored Lizard
- Using Gongoron, roll around and knock into Dongorongo's side. Do this enough times continuously by tapping on him to smash him over.
- Be careful, when you play as Gongoron enemies attack Link. Gongoron will call out if enemies are approaching Link. At this time, switch back and defeat the lesser enemies. As Gongoron, you can roll around and defeat the enemies before they get to Link. Either way is fine.
- Watch out for the fire balls that Dongorongo shoots. And don't roll into the bomb plants.
- When Dongorongo is on his side, switch to Link. Send a bombchu his way. Aim for the head, a spark pops up when the Bombchu is aimed at the right spot. Be careful not to hit Gongoron with the Bombchus!
- Do this three times to really knock Dongorongo out. A bridge forms and Gongoron goes through the doorway. Once he is gone, Dongorongo awakens and becomes furious.
- He shoots continuous flames and sets of three fireballs, so be quick on the feet.
- When he sucks in the air like a vacuum, toss a bomb his way. The bomb knocks him over. Go to his back and hit the blue thing sticking out as many times as possible before he gets back up.
- Repeat this process until Dongorongo falls for good.
- For his efforts Link receives more Sands of Time for the Phantom Hourglass and a Heart Container.
- Go through the door to the north. Talk to Gongoron. Then go and claim the pure metal Crimsonine.
- Step into the blue light to exit the temple.
Mystery on the Isle of Frost
Goron Island
- Go to the Goron Chief and talk to him. He lets Link have the Crimsonine. Then, he tells him to leave the island and gives him a big rupee.
- Go to the Item Shop and buy the Bombchu Bag for 1,000 rupees. If Link is really rich, exit the shop and enter again. Purchase the Heart Container for 2,000 rupees. This heart container is available for good now, so if there isn't enough funds come back later.
- Also, look out for a letter from Gongoron in the future, it contains a Courage Gem.
Open Seas
- There are three other islands in the Southeast Sea Chart area. Two of them, Harrow Island and Dee Ess Island, are Mini-Games. For more information go to the Mini-Games and Sidequests section.
- There is also a Traveler's Ship in this area. For more information see the Mini-Games and Sidequests section, as well.
- The third island is the Isle of Frost, which is the next destination.
- Along the way watch out for new sea enemies. There are sharks that will attack like torpedoes, so jump over them. Some sharks leap into the air and can be defeated with a cannon ball. There are also series of flying eyeballs that descend. Shoot them with cannon balls. They are kind of annoying, but many times they fly right over Link's ship.
- When near the Isle of Frost, it is apparent that the ship can't dock there. Draw a route around the island and shoot the sheets of ice with cannon balls. Hit a sheet enough times and it falls into the sea. Watch out for the flying eyeballs in this area, they are everywhere.
- Once the walls are down the ship is able to dock.
Isle of Frost
- The Isle of Frost is home to the Anouki and the Yook, dire enemies.
- The Anouki are silly in demeanor, so talk to them if desired. Eventually, go to the Anouki Chief's abode and talk to him.
- Agree to help him find the Yook amongst the Anouki ranks.
- Go up to the Anouki residential estates and poke around. Talk to the Anouki residents to get their opinions. Any Anouki that tells lies is suspect.
- The culprit is Aroo. Tell him that he's suspected and he sheds his costume, revealing a ferocious Yook.
- Go back to the Anouki Chief and he opens the way east for Link.
- Go to the Great Ice Field. Defeat all the Yook by throwing bombs into their mouths when they inhale. Once they are all defeated, the path to the Temple of Ice opens.
- When Link comes to the temple he is ambushed by the Yook that was disguised as Aroo. Defeat him and enter the temple.
Temple of Ice
1F
- Hit the orb switch. Get in between the lowered red barrier and the raised blue barrier.
- Use a bombchu to hit the orb switch in order to change the barriers. Continue along the path.
- Go south across the bridge, being careful of the spinning blades.
- Step on the panel to the west.
- Backtrack just past the lowered blue barrier on the bridge. Use a bombchu to hit the orb switch to change the barriers.
- Go back up the bridge and up the staircase that is now open.
2F
- Go through the hall and up the stairs.
3F
- Go south across the ice. Jump up onto the peg.
- Use the boomerang to hit the orb switch to the north. This melts the ice barrier.
- Go Wwst across the bridge.
- Head to the northeast. Get the treasure chest on the narrow ledge.
- There are four levers to pull against the north wall. They must be pulled in order. From the left the order is 1, 4, 3, 2. Do this correctly and a door to the south opens.
- Go through the doorway and up the steps.
- Link comes to a raised blue barrier. Follow the path around the ice bridges. Take note of the orb switches along the way.
- When Link gets to the last segment, there is a visible orb switch to the east. To hit it, throw a bomb down.
- Jump down and open the treasure chest beyond the blue barrier to get a Wisdom Gem.
- Go back around and up the steps to where the first blue barrier was.
- Go across the ice bridge.
- Hit the stone and follow the directions. Link has to hit the four orb switches in order. Use the boomerang, and starting with the northeast orb switch, go counterclockwise around. Do this correctly and a small key drops down.
- Use the key to open the door to the north, after the first ice bridge. Go down the stairs.
2F
- Prepare to fight two Yook. Defeat them to cause a treasure chest to appear. Open it to get the Grappling Hook.
- Grapple to the pole on the west side and go down the steps.
1F
- Go to the east. Pull the tongue of the middle statue with the grappling hook. This melts the ice to the south.
- Grapple across the gap. Step on the panel to lower the door.
- This takes Link back to the beginning area. Using the grappling hook, pull both tongues down on the statues there. This melts the ice to the west.
- Go back there and go down the stairs.
B1
- Bomb the cracked wall and step on the panel beyond. This causes a treasure chest to appear further ahead.
- Grapple to the treasure chest to get across the gap. Open it for a big rupee.
- Step on the panel to draw a bridge back, but continue east.
- Place a bomb on the odd-looking floor panel to destroy the wall there.
- Facing east, use the grappling hook to create a rope between the two poles. To do this, first aim the grappling hook at the first pole, then drag the stylus over to the second pole to connect them.
- Tap on the pole to jump up and then walk across.
- TIP: There are many things Link can use to grapple. If a pole is right next to the edge of a cliff don't grapp
