Condemned 2 Bloodshot Walkthrough
Guide written by Mike Flacy
General Gameplay Tips
- The A button is the action button for the vast majority of Ethan's special movements. It's used to climb ladders, duck under objects, slide through areas, push objects, respond to people, grab antennas, swap out weapons, reload on ammo, pick up health kits, open doors, etc... When in doubt, just look for a place to hit the action button.
- Responses pop up during conversations or tension filled moments. They are always activated with the A button and all responses need to be activated to attain the gold rating on missions.
Condemned 2: Bloodshot #1 from GamesPress
- Getting a gold rating on a mission is comprised of five tasks: use all the antennas, destroy all the emitters, complete all the responses, finish all the optional quests and complete every investigation with a perfect rating.
- Information on the gold rating percentage of completion can be found by holding down the Back button during the game. The menu will show Ethan how many objects are left to find as well as the status of the optional quests.
- Obtaining the gold rating will give Ethan a gold level reward such as a flak jacket or a holster to carry a spare firearm. The game will also award silver and bronze awards if you miss something during a level, but there are inferior in quality to the gold reward.
- Patience is the key for completing Hard mode. Allow enemies to come to you rather than the opposite. Learn their attack timing for counter-attacks, but only allow Ethan one hit before continuing to block. In a room littered with objects, throw and continue backing up to wear enemies down.
- After a fight, wait a moment to allow your health to recharge. Only the current unit will recharge, but that's better than wasting a health kit on it.
- Compare melee weapons during a moment of downtime. Weapons have different ratings in terms of strength, speed, reach and durability. When fighting large groups, a quick weapon can be a better choice than a slow swinging weapon.
- Look for fat blue and orange lockers throughout the game to find health kits, stun gun batteries, ammunition and firearms. Health kits can also be found in the medicine cabinet of most bathrooms.
- Weapons aren't in as short supply as Condemned: Criminal Origins, but they can be tough to keep loaded with ammo. Once Ethan receives the holster, use it to carry a spare firearm and swap them out (down on the D-Pad) when fighting enemies carrying ammo for the gun in the holster.
Melee Combat
- Ethan has a variety of attacks in the game activated with punches and kicks. Use LT, RT to punch and click RS to kick. Holding both triggers will allow Ethan to block an attack. Timing a block just as the opponent attacks creates an opportunity for counter-attack. Use the counter-attack time to set up one of the following punching combos for increased damage:
- One-Two Combo: Probably the simplest combo in the game. Left jab, right jab, combo attack. (3x Damage)
- Disarm Attack Combo: Start with a right hook (Hold RT), then a left jab and the combo. This will knock any weapon, melee or firearm, out of their hands. (3x Damage)
- Parry Counter: Block the enemy attack, follow up with a left jab and then the combo attack. It's always effective with slower enemies, just a fast enemy will react before the combo. (3.5x Damage)
- Advanced Parry Counter: Block the enemy attack, follow up with a right hook and the combo. This is great for slow enemies and has slightly more damage. (4x Damage)
- Bum Rush Combo: Sprint toward (LB) the enemy and press either trigger to knock them back with heavy recoil. Follow up with a jab and the combo. (4x Damage)
- Stinger Attack Combo: The first four punch combo; try this on an unaware enemy. Left Hook, Right Hook, Left Jab and the combo. It's a painful attack, though. (5x Damage)
- Triple Cross Combo: The slowest combo attack in the game; only use it on an enemy that's getting back up. Left Hook, Right Hook, Left Hook and the combo. (6x Damage)
- Flying Fist Combo: This is a speedy attack that may pop out by accident early in the game. It's also devastating. Right jab, Right jab, Left jab and the combo. (10x Damage)
- Once the chain attack meter fills up during a fight, the game will launch Ethan into automatic combos. The screen will go into a grainy black-and-white shade as the button prompts appear. Just hit all the button presses correctly to land powerful blows on the opponent.
Rock Bottom
- NOTE: The videos embedded below are taken from various sources around the web, and so may present an alternative strategy to our text walkthrough.
- YouTube: Condemned 2: Bloodshot - Rock Bottom PT. 1 (Time: 10:50) | PT. 2 (Time: 8:39)
- CUTSCENE: A recording is being played for a trio of authority figures, presumably working for the SCU (Serial Crimes Unit). The man on the recording mentions the importance of Former SCU agent Ethan Thomas, the protagonist in Condemned: Criminal Origins. Ethan resigned 11 months ago, but the chief orders that he be brought in for questioning. The scene cuts to Ethan drinking in a decrepit bar. A man called Malcolm Vanhorn calls the bar to reach Ethan but he refuses the call. Ethan looks down to see something black brewing in his drink. As a man bumps Ethan while walking to the bathroom, Ethan looks into his face. The man looks like a demon and Ethan brutally beats him. Ethan gets kicked out and collapses on the wooden stairs outside.
- Stand up and tap B to turn on the flashlight. Use LS to move Ethan around and RS to move the camera.
- RESPONSE: The bum will tell Ethan that he smells worse than him and the game prompts the first response scenario. Hit A to launch into a negative response to his remark. Responses are timed, so be quick about hitting A. (1/6)
- Follow the bum as he makes a path between the barrels and the washing machine. Press A to slide through the passage and follow the bum up the stairs.
- RESPONSE: When the bum asks about opening the gate, approach the gate to trigger a response. Press A to move him out of the way and kick it open. (2/6)
- RESPONSE: The bum will approach the fence on the left and kick the bum sleeping beside it. Stand by the fence to trigger the response and invite the bum to a fight. (3/6)
- The fight tutorial pops up. Press LT and RT to punch with the left and right fists respectively. Hold both LT and RT to block. If Ethan times his block correctly, the enemy will be open to a counterattack.
- Use Ethan's new found punching skills to fight the three bums that leap over the fence. You can also perform a combo attack by alternating your punches. Watch the combo attack timer in the right corner to launch into the punch sequence.
- Use a one-two attack combo on the fourth bum and pick up a wooden 2x4 in the trash can before the next group of bums arrive. Try to end a combo with the 2 by 4 for extra damage.
- CUTSCENE: Eventually, one of the bums will knock Ethan down from behind with a brick and ask him if he's ready to have some fun. Ethan will wake up later, dazed and confused.
- TIP: Before leaving the area, pick up the pipe rather than the wooden board. It's slightly more durable.
- Walk towards the dumpster and ceiling tiles will fly off to the right. The gate will swing open as well. Walk through and follow the prompt about the TV.
- ANTENNA: Grab the antenna and adjust it left and right with RS. Try to find the best reception and watch the creepy broadcast. (1/5)
- After the broadcast, Ethan will be spun around and attacked by a character from the first game, Malcolm Vanhorn. After Ethan wakes up, turn on the flashlight and hang a left into the electronics shop.
- Walk into the next room and head downstairs. Beware of the loon running around in the basement area. Walk through the maze of shelves and beat him with the pipe.
- ANTENNA: Walk around the shelves to find the TV that's turned on. Grab the antenna to watch a broadcast about the sonic emitters. (2/5)
- SONIC: The first sonic emitter is to the left of the antenna, between the staircase and the TV. You will see it moving on the wall. Bash it with the pipe to destroy it. (1/3)
- Pick up the crowbar next to the broken sonic emitter and head back upstairs. Be ready for a crazy bum to throw television sets at Ethan from the top of the stairs. Bash him with the crowbar and head up the narrow staircase to the left.
- ANTENNA: At the top of the narrow staircase, look to the right for the next antenna. Watch a broadcast about the masked man ranting about the city. (3/5)
- Walk inside the room and a bum will shove some stuff off a shelf at Ethan. Push the shelving unit out of the way with A and learn about chain attacks. Chain attacks require LT and RT to be tapped at the same time during the fight sequence.
- The game will also teach Ethan about environmental kills. Once an enemy is dazed on the ground, click LT and RT to put the enemy into a hold. Drag them to a nearby object with the mask symbol to automatically perform an environmental kill.
- Use these techniques on the three bums that Ethan fights in the upstairs room. Be wary of the third lunatic as he busts through a nearby boarded window. If Ethan is low on health, grab the first aid kits in the nearby glass cabinet.
- RESPONSE: Head out the newly open window by pressing A and be ready to hit A again for the response. Ethan will call out to Vanhorn walking below. (4/6)
- Drop down to the alley and be ready to kill an attacking dog. One hit with the crowbar should do it. Head to the gate to the right and tap A to knock the explosive barrel forward. Back away as it catches on fire and explodes.
The Black Goo
Condemned 2: Bloodshot #2 from GamesPress
- Take a left out of the gate and walk toward the body in the light ahead. It's sitting in a pile of black goo.
- ANTENNA: Look to the right to see another TV behind some bars. Watch another broadcast about the sonic emitters. (4/5)
- SONIC: Look above the door to the left of the TV to see the second sonic emitter. Trade the crowbar for a nearby brick and use RB to throw the brick at the emitter. (2/3)
- Walk through the doorway. The game will prompt you to hit LB to sprint. Walk to the end of the alley and into a door surrounded by black slime strips.
- RESPONSE: Once inside the small room, take the first door to the left and walk toward Vanhorn. Click A to call out to Vanhorn again. (5/6)
- Walk to the right to encounter two more bums. Use the block technique to get some nice counterattacks going and try to conserve your health. Continue left once the fight has finished.
- Knock the fuel barrel over with your weapon and continue through the blown out wooden fence. A new enemy will attack: fragile slime creatures that have a mean punch. Kill six of the slimers with one hit each and climb the scaffolding to the left.
- Walk as far as possible on the wooden scaffolding until it breaks. Follow the path to another set of scaffolding. Climb it and continue along to drop off into the alley. Hang a left. You will be attacked by another slimer.
- Take a left at the stairs and a right along the narrow slime-covered alley. Trade your melee weapon for a nearby brick to throw at the red ladder latch above. Hit it and the ladder will fall for Ethan to use. Tap A to climb up.
- At the top of the ladder, four slimers will attack. Fend them off with counters and dispatch them quickly.
- SONIC: Look to the left at the ladder. You'll see a sonic emitter stuck to the building. Use a nearby pile of bricks to destroy it. (3/3)
- TIP: There is an orange case to the right side of the roof if you need health. Be careful, as a fifth slimer appears as Ethan walks to it.
- Move the wooden palettes on the right side of the roof and fall into the building. Follow the only path to an open doorway. Instead of going in, grab the metal brace to the left for a new weapon and travel left to the opposite end of the room.
- ANTENNA: Go into the open doorway at the far end to find the last TV and watch Vanhorn get sucked in by the black slime. (5/5)
- Turn around from the TV and take a left into a small room with a pitted glass window. There is a health pack to the right if needed. Pull the lever to the left of the window by pressing A.
- This action will release the metal gate as well as two crazy bums. Wait in the room and one of the bums will run to your position. After beating him senseless, head back the way Ethan entered. Go to the door at the end of the room on the left.
- A slime-covered bum will attack along the way back, and a third will jump Ethan in the room with the wheelchair and metal cribs. Walk to the end of the passage and through the metal gate that Ethan opened. Take the stairs to the left down a floor.
- RESPONSE: At the bottom of the stairs, approach the glass where Vanhorn is standing. Ask him what's happened to him and a slimer will suck him into the black goo below. (6/6)
- Climb through the now broken window by pressing A and move right to the shelving area. When turning the corner, look up to see the brown, goo-filled sacs hanging from the ceiling. Don't walk underneath the sacs or the slimers will reach down to grab Ethan. (RT + LT to escape their clutches)
- OPTIONAL: If you are going for the gold rating on the level, then Ethan has to destroy all 15 sacs in the next area. Throw objects at the sacs to make them burst or walk underneath them to fend off the slimer attack.
- There are also slimers wandering aimlessly around. They pose little threat. Bash them when they get close.
- Hug the shelf wall to the left and a couple mean slimers will attack Ethan. Use counterattacks to kill them safely. Follow the wall to an unlimited pile of bricks ahead. These are great for destroying the sacs on the ceiling.
- NOTE: There are 11 sacs to destroy in the first room, two to the left of the first aid box at the passage, one to the right of the first aid box and the final is beside the shelf with the shotgun.
- Walk through the narrow hallway ahead to kill two more harmless slimers on the right. Pick up the first aid if needed, then take a right. A mean slimer will run at Ethan from the end of the hall. Be careful of the overhead sac when walking down the hall.
- TIP: There is a pipe in the lighted room to the right of that hallway.
- Take a right where the pathways diverge and fend off a single slimer attack when turning the corner. Continue along the path to find a shotgun sitting on a wooden shelf. (Press RT to fire it)
- Take the shotgun and continue to the right to fend off two slimer attacks. Follow the passage and kill the two slimers attacking from two directions. Head down the hallway to Vanhorn's position and press A to grab the ledge.
- CUTSCENE: Ethan tries to reach Vanhorn, but is stopped by the same disfigured bum from earlier in the level. Ethan is transported outside and the bum with the brick goes in for the kill. Suddenly the two SCU agents arrive and scare off the bum. They play the recording for Ethan and he identifies the voice as Malcolm Vanhorn. Ethan Thomas is ordered to report to SCU and sees disturbing forces behind him as he walks away.
- GOLD REWARD: Ethan receives a punch-dagger for his left fist to increase his maximum level of damage. It's great for causing enemies to recoil.
Preston Hotel
- YouTube: Condemned 2: Bloodshot - Preston Hotel PT. 1 (Time: 10:59) | PT. 2 | PT. 3
- CUTSCENE: A chopper drops off two SCU agents (Dorland and La Rue) and Ethan onto a hotel rooftop. Dorland screams at Ethan about helping the team and Ethan tells him to back off. They are at the hotel to find Vanhorn. Dorland gives Ethan a combat shotgun.
- RESPONSE: In the first conversation with Dorland, hit A when prompted. Ethan will ask Dorland what his problem is. (1/5)
- Follow Dorland and La Rue through the metal walkway. Press A at the ledge to jump down. Follow Dorland as he shoots the rooftop door of the hotel open. Use the blue lockbox inside the room to the left to grab more ammo for the riot gun.
- TIP: Check the ammo on any weapon by pressing Y.
- Take the stairs down and check out the hallway Dorland directs Ethan to. Simply walk down to see the meth junkie scramble through a skinny opening in the wall. Return to Dorland and wait for La Rue to note a blue tinted room on the right.
- OPTIONAL: The optional sub-mission in this level is destroying four meth labs. Destroy labs by knocking over the chemicals to start a fire. Melee or a shotgun blast works. Beware of the damage caused by the explosion.
- Continue around the corner and to the dead end, past room 511. Dorland will pull a large piece of plywood away from a wall. Crouch to enter (A) and a crazed meth addict will attack Ethan with a dirty needle. Shoot him with the shotgun once.
- Continue to the opposite side of the dining room to see a shotgun-wielding bum. Pause for a moment and your team may take him out. Otherwise, charge his location and fire. Pick up his shotgun ammo by holding down A.
- TIP: Head into the bathroom of room 508 if you need a health pack. It's in the medicine cabinet.
- ANTENNA: Continue into room 507 by Dorland's position. Pass through the broken wall to watch a Channel 10 news broadcast on the TV ahead. (1/4)
- Walk to the rear of room 507. Drop down a floor through a hole in the wall. Leave the room below and follow the hallway to a set of elevators. Dorland will contact HQ and Ethan will have a chat with Rosa about the investigation.
- In order to gain perfect marks on the investigation, respond to the first question with Any officer's reported in the area during the time of the call? Respond to the second question with Is there a commuter train that passes near the hotel?
- RESPONSE: Dorland will attempt to open the elevator with brute strength. Hit A to ask him a question. (2/5)
- Head forward to the elevator shaft and press A to jump across to the ladder. The ladder will break and Ethan will crash to the ground floor.
- RESPONSE: Dorland will ask Ethan if he is OK. Hit A to respond. (3/5)
- Click A to pry the elevator doors open and the entire shaft will cave in. Ethan loses his combat riot gun. Move forward to break off a bedpost from the trashed furniture to the left.
Find the Main Lobby
- Move out of the elevator room and make two rights out the hallway. Ethan will be attacked by a muscle-covered thug with chains wrapped around his fists. It's imperative to block his attacks, as the chained fists pack quite a wallop.
- The second meth lab is just to the right of the hallway with the chain-fisted bum. Kick the wooden block (RS) in the doorway a few times to start the fire and destroy the lab.
- Walk down the hallway and hang a right into a storage area. The game will prompt you to pull out the spectrometer. Hold down X to open the tool inventory and select it with LS.
- SONIC: Use the spectrometer to circle around the kitchen. Find the sonic emitter on a wall above a shelf. Throw an object at it. (1/3)
- After Rosa calls, leave the kitchen and walk into the now open dining room. Three bums will attack you. Fend them off with the bedpost or grab the metal bat in the middle of the room.
- Walk to the right side of the room, up the stairs and through the doorway to the left. Some radio chatter will occur. Then, follow the hallway to a door that leads outside. Walk up the stairs and open the orange locker to pick up health and a new riot gun.
- Ethan can look down the scope of the riot gun by holding LT. Walk down the alley and hang a right. Listen to the radio chatter and peek up the stairs to see some bums fighting in the alley ahead.
- You can allow them to shoot at each other for a bit, but try to charge ahead and shoot the shotgun wielding lunatic to the left first. Take out the bum with the pistol next and hug the corner to the left. The rest will run to your position.
- TIP: There is another orange locker to the left if you are in need of health.
- SONIC: Once the gunfight is finished, pick up one of the pistols to shoot the sonic emitter between the first floor of windows above the door in the alley. (2/3)
- Equip the riot gun. Be sure to reload with ammo from the dead bum that held the shotgun. Head back into the hotel.
- RESPONSE: As soon as Ethan opens the door, he will be contacted on the walkie-talkie. Hit A to respond. (4/5)
The Investigation
- Take a left down the passage and click A to slide between the luggage cart and the desk. The game prompts Ethan to start an investigation. Move to the body and press A to begin.
- Ethan will contact Rosa and she will tell him to make an identification. Move around the body to look at the face with LS and focus the camera with RS. Hold LT to zoom into the face and use the D-Pad to select adult male.
- Focus on the clothing this time and repeat the process to select police uniform. Repeat the same on the badge near his hand and select Police Badge 46. Now it's time to determine the cause of death. Look at the dead man's back and focus on the trauma point. Choose Torso Area, Gunshot Wound and Exit Wound when prompted.
- Hold X to pull out the U.V. Light and focus on the blood streaking the floor. Select Blood Trail and Victim Crawled. After transmitting the final results to Rosa, follow the blood trail into the hall. Press A to move the couch.
- Look to the right to see the phrase "Gun in 106" written in blood. Take a right down the hall and check out room 106. There is a bum hiding with a gun in the bathroom.
- ANTENNA: In that same bathroom, adjust the antenna on the radio to hear a broadcast about the city. (2/4)
- Go back out into the hallway and head left to find Room 105. Ethan will be attacked by a bum with a bat. Kill him and move back out into the hallway after the creepy junkie scrambles away.
- SONIC: Follow the hallway past room 103 and the spectrometer icon appears. Take a right through a broken wall and into a bathroom. Be ready for a bum's melee attack. Pass through the door to find the sonic emitter on the wall to the right. (3/3)
- Take a right out of the broken wall in the bathroom. Find the health in the medicine cabinet. Walk past room 101 to be attacked by another muscle covered bum. Use counterattacks and combos to dispatch him quickly.
- ANTENNA: Go into the room the muscle-bum popped out from and check the TV for another Channel 10 news report about the Preston Hotel. (3/4)
- Backtrack to the hallway with the junkie laughing in the distance. Walk back to his section and use counterattacks to block the needle. Beat him senseless and continue into the service elevator for another forensic investigation.
- Pull out the U.V. Light again to focus on the blood spatter. Choose Outward pattern, then Vic dropped from above when prompted. Send the results to Rosa with Y. Grab the 9mm in front of the elevator and pry it open with A.
Second Floor
- Head out into the hallway and follow the blood trail to room 208. Hang a left at the hallway and circle around to take a right at the next corner. Room 208 is just around the next corner to the left. Be careful of a muscle covered bum attack in the elevator area.
- ANTENNA: Inside room 208, watch the news report on the TV in the back room. There are also health kits in the orange locker if needed. (4/4)
- Take a right out of room 208 and head back down the elevator hallway. Look for a hole in the wall ahead on the right. Use it to shoot the third meth lab. If you continue down the hall to take a right, Ethan will be attacked by two bums and a junkie. One bum does have a sub machine gun.
- Walk back towards room 208 and follow the hallway until it dead ends. Take a right into a dining room area and walk straight across. Take a left out the door and be ready to fight two more bums with melee weapons.
- Take a right down the hallway and look for a board covering a section of room 214. Move it with A and head inside to fight a bum with a .38. After he's dead, shoot the final meth lab and get out of there.
- From room 214, take a left down the hallway to launch into another forensic investigation. Examine the blood spatter on room 212 and select Exit pattern. Also, examine the hat to the right of the door and select Policeman's cap.
- RESPONSE: Walk into room 212 and look through a hole in the floor to the right. Click A to be surprised at the sight. (5/5)
- Jump into the horrific scene with A and start another investigation. First study the nearby telephone to determine the room's location. It's room 119.
- Now Rosa wants a picture of the body and face. Pull out the camera (hold X) and try to get the entire body in the picture. Also make sure it's in focus. Take a picture of the face from the left side.
- CUTSCENE: Rosa will be seen working at HQ and checking the photos. Rosa overhears a communication from Dorland about the body and thinks Ethan's safety is in jeopardy.
- GOLD REWARD: Ethan gets a flak jacket for protection against firearm shots. The flak jacket absorbs 70% bullet damage. It's a permanent upgrade and doesn't degrade over time.
Commuter Tracks
- YouTube: Condemned 2: Bloodshot - Commuter Tracks (Time: 8:07)
- CUTSCENE: Dorland will be seen carrying the body away from the hotel with La Rue. Ethan will be behind them in pursuit, as well as a terrifying army of bums. Dorland turns around to shoot an explosive, effectively cutting off Ethan from their position.
- RESPONSE: Immediately respond to Dorland over the communication radio by hitting A as the level begins. (1/3)
- Don't stand around to fight the bums. It's an endless re-spawn point. Hit LB to sprint along the left side and race over a wooden plank. The bums may try to follow, but the plank will shatter.
- SONIC: Pick up the track lighting on the chair. Use the spectrometer to find the emitter in a room to the right side of the apartment. Smack it with the track lighting. (1/3)
- ANTENNA: Walk outside into the hallway and travel to the end. There's a radio with a broadcast about fires in the city. (1/2)
- OPTIONAL: The optional sub-mission is destroying two more meth labs. From the radio, walk into the first door to the left and circle way from the mannequin. The meth lab is in a back room. (1/2)
- Walk back out and over the wooden boards. Take a right at the mannequin outside the door and quickly turn around.
- Walk up the stairs (past the yellow painted words "Don't come up here") and knock the chair away from the door. Run down the hallway and into the open doorway on the right.
- TIP: There are two health kits in the orange locker to the right, if needed.
- Take a left at the next door and a muscle bum will be screaming in the distance. Move forward to kill the bum. Also, destroy the second meth lab in the right corner of the room. (2/2)
- ANTENNA: In the same room as the second meth lab, look for a closed door. Open it to find a Channel 10 news broadcast about the fires. (2/2)
- Leave the TV room and walk straight ahead to see a chair blocking the door to the right. Trade out your current weapon for a nearby brick to throw at it. Circle back around the room to exit through the main hallway.
- Head out the previously blocked door and up the staircase. Take a right into the first room to be attacked by two melee bums.
- SONIC: Walk through the hole in the wall to the right and bash the sonic emitter above the sink (2/3)
- Circle around the apartment and outside to the terrace. Press A to grab the zip-line and ride down to the building on the opposite side of the street. A chopper will be en route to pick up Dorland, La Rue and the body of Vanhorn.
The Bad Side of the Tracks
- Once off the zip line, walk inside the small building to bash a bum holding a scoped .44. Use up the ammo shooting the bum on the opposite terrace and trade it for the shotgun in the cabinet behind Ethan.
- TIP: Don't waste shotgun ammo on the bums below. They just keep re-spawning.
- SONIC: Across the train tracks, there is an emitter on the wall to the left of the bum. Shoot the emitter with the shotgun. (3/3
- Outside a train will crash. Stock back up on shotgun shells from the ammo locker and jump down to the tracks. Run toward the railway cars and look for a metal gate on the right.
- RESPONSE: Yell at La Rue to open the gate when he passes by. (2/3)
- Backtrack to the fighting bums, but keep to the left. A passage opens for Ethan as a body falls against the chain link fence. Hop on the fence and turn around to cross a wooden plank.
- RESPONSE: La Rue is seen up ahead again. Approach him to find out what the heck is going on. (3/3)
- Climb up the ladder to the left and jump off the red plank. A bum will jump Ethan from the left behind some boxes. Beat him down and proceed to the opposite side. Walk across a wooden plank toward the doll factory sign.
- CUTSCENE: Ethan will crash through a window of a doll factory and will be greeted by a crazy man in glasses. A portion of the room will explode and Rosa will call Ethan. Ethan demands to know about the importance of Vanhorn, but she has no idea.
- GOLD REWARD: Ethan receives a stun gun. It has 5 shots per battery. Hit up on the D-Pad to activate it and follow up with a brutal attack.
Doll Factory
- YouTube: Condemned 2: Bloodshot - Doll Factory PT. 1 (Time: 10:23) | PT. 2 | PT. 3
- CUTSCENE: The camera pans over a sliced up doll. A creepy child's laughter is heard. Ethan busts through a door and has a chat with Rosa. La Rue contacts Ethan, but gets little response.
- La Rue wants to know where you are and the game launches into the forensic investigation mode. Focus on the plaque to the left and pass along the Walker Doll Factory name.
- Pick up the steam pipe in the back of the room and leave via the door. Walk down the stairs to launch into forensic mode again. La Rue wants Ethan to find out what tanks are in the area.
- The two tanks to the right of the room are settling tanks; the other four with pipes sticking out of them are mixing tanks. After transmitting to La Rue, take the stairs up to the metal catwalk above the room.
- Try using the door controls, but they will be locked down. The code is in the manager's office. Continue along the catwalk to reach the office. Pull out the U.V. Light in the office to see the code "17, 23, 10" to the right of the desk. Return to the door controls and use the code on the padlock.
- Open up the roll-up door by pressing A and watch a bum get blown up by one of the creepy dolls. (Kick the dolls twice to kill them) Walk down the catwalk stairs and out the newly opened door on the opposite side.
- RESPONSE: Once Ethan has passed under the door, La Rue will tell him to find a gas mask. Hit A to ask a question. (1/3)
- TIP: There is an orange locker in a little room to the left if you need health.
- Walk through the doll storage room and down the ramp. Move the shelf and crawl through the steaming vent shaft.
- ANTENNA: After hopping out of the vent shaft, look to the left to find another glowing radio. (1/2)
- Pick up the pipe wrench in the room and head out the door. Two bums will appear around the corner. This is a great spot to try out the stun gun (Push up on the D-Pad to use it). Also, there is health on the opposite side of the room.
- Continue out the next door into a room with conveyor belts. Quickly walk to the end of the passage and raise the belt to pass. Lower it back behind you. Continue forward to get around a second belt. Try not to waste time in this portion, as the tiny dolls continue to re-spawn.
- Hit the switch to start the conveyor and follow the boxes as they travel long the belt. They will block the stream of fire on the right as you walk between the belt and the wall. Continue around the left corner and take the first door to the right.
- SONIC: There is an emitter to the left rear side of this small doll storage room. Walk back quickly to bash it and leave the room. (1/3)
- ANTENNA: Walk inside the room opposite the sonic room to fight one bum. The TV is to the rear of the room. (2/2)
- Walk through the metal door to the left of the TV, but be ready to stun a flaming bum that breaks through the wall. Allow the fire to burn him, then fight off the masked bum that runs through the far door.
- Turn the yellow wheel at the end of the hall and walk through the hole in the wall. Head up the stairs and grab a doll in the right corner. Throw it at the metal piping blocking the safety foreman's door.
- RESPONSE: Walk through the newly opened door and hit the respond button to contact La Rue. (2/3)
- RESPONSE: Walk to the left of the office and open the file cabinet on the right, marked "Masks". It will be empty and Ethan will have to respond to La Rue again. (3/3)
- Open the desk drawer nearest the fire and pick up the mask. Be ready to stun the two flaming bums running to your position; one while at the desk and the other in the hallway.
- Walk past the staircase and into the room near the box of dolls. Once inside, move the log on top of the crazy man with glasses from the opening cutscene. Exit to the closed door on the left and through the passage.
- At the metal stairs, fall off to the left side to the walkway below Ethan. Walk through the next door and throw your weapon at the red tanks near the shelving unit.
- SONIC: Walk through the newly opened passage and to the left towards some burning metal piping. The emitter is on the wall to the left. If you need something to throw at it, just kick one of the dolls walking toward Ethan. Pick it up and throw away. (2/3)
- Turn off the gas using the nearby yellow wheel and go back to the opposite side to slide down a ladder. Walk through the door to the right and around the wall to turn another gas line control. Exit to the left.
- Be careful of another flaming bum as you walk along the burning platform. Try to simply back up rather then stunning them; they will eventually collapse from the flames.
- NOTE: There is an orange box with health to the right
- Walk into the conveyor belt room and pick up an exploding doll from the corner. Head over to the green glowing switch and press A.
The Human Dolly Boss Fight
- TIP: Before starting, note the box of four health kits on the right side of the room. It can come in handy when the fight moves upward.
- The first section of the fight is very simple. A freakish woman dressed as a large doll will hop off the conveyor belt with something resembling a stop sign. Use counterattacks and combos to tear down her health.
- After several hits, she heads upstairs to launch exploding dolls at Ethan. This can be problematic if caught in a blast. Try to get the timing down between her throws and the actual explosions.
- Pick up dolls off the assembly line or retreat back to a box of dolls in the rear of the room. The trick is to throw the doll (LB) when she's moving to a throwing position, or when she's moving to pick up another doll on the left side of the ramp.
- She will let out a little scream every time a doll explosion makes contact. Listen for the screams while rushing back for another doll. The final scream will be prolonged. It will blow down the walkway so Ethan can climb up.
Doll Factory Investigation
- Walk up the ramp and through the metal doors. There is health to Ethan's left and a pipe to Ethan's right. Be careful of two flaming bums in the hallway ahead. Walk to the end of the hall, but don't get inside the elevator yet!
- La Rue will call and ask for your location. Investigate the sign to the right of the elevator that says 4C, but transmit 3B back to La Rue (It's a glitch in the game. If you don't transmit 3B, you will end up with a silver rating for the mission).
- SONIC: Walk up the stairs to the right of the elevator and spot the emitter opposite the fire on the wall. Aim just below the emitter and throw your melee weapon. Be ready for a flaming bum to run at you when it explodes. (3/3)
- Walk into the elevator and start a new forensic investigation by pressing A to move the lift. Examine the panel to rearrange the wires in this order: 1 is Bare, 2 is Thick and 3 is Striped. Now Ethan has to find a fuse.
- Climb out of the elevator and take a left to follow the passage up some stairs. Be ready for another flaming bum. Grab the steam pipe and crouch under the upcoming wooden support. Open the small office to find four health packs and a fuse on the desk.
- Back outside, crouch under the support beam. You will be dropped into the room below to fight the human dolly again. There is a decent claw hammer on the table to the rear of the room, if Ethan needs a weapon.
- The strategy is the same. Wait for her to wind back into a swing and block the attack. Follow up with a combo. Repeat this until she is dazed, and then drag her to the press for a gruesome environmental kill.
- Grab the health in the rear of the room and exit under the fallen support ahead. Walk back up to drop into the elevator and replace the fuse.
- CUTSCENE: Rosa will be walking in an alley looking for Ethan with her gun drawn. Ethan will pop out and scare her. Rosa will inform Ethan there's a connection between him and Vanhorn.
- GOLD REWARD: Ethan is given a holster that fits any weapon, including the large shotguns. He can carry two weapons now, one in the holster and one in reserve.
SCU Building
- YouTube: Condemned 2: Bloodshot - SCU Building PT. 1 (Time: 10:50) | PT. 2
- CUTSCENE: Ethan and Rosa are performing an autopsy on Vanhorn. Vanhorn was torn apart with a hunting knife, specifically his ribcage. Ethan demands to know the connection between him and Vanhorn. Rosa saw a similarity between their X-Rays. Vanhorn's vocal cords had been cut out as well.
- RESPONSE: As the level opens, respond to Rosa when she mentions Dorland. (1/10)
- OPTIONAL: The optional sub-mission is taking two pictures of your X-Ray scans. Take the first to the right of Vanhorn when you regain control. (1/2)
- ANTENNA: There is a radio in the corner of the room, right before Rosa wants a new scan of you. (1/3)
- RESPONSES: Walk to Rosa and press A to hop into the CAT scan machine. During the scan, hit the A button twice to call for Rosa each time. (2/10), (3/10)
- RESPONSE: Now that everyone seems to have disappeared, walk out into the hallway to shout "Hello?" (4/10)
- RESPONSE: Walk straight forward through some doors and hang a right into an empty lab. Ethan will shout, "Anybody here?" (5/10)
- Leave via the single door and walk down the only unexplored hallway at this point. The lights will flicker and an elevator will open at the end of the hall. Take a right at the elevator.
- Ethan will black out and the lights will be out when he awakes. Turn on the flashlight and proceed through the glass double doors. Take a right and then a second right into a lab.
- Follow the path around to a group of lockers. Take a right through more double doors. Walk through the creepy lab and note the black sacs to the right when Vanhorn's body appears. Ethan will be attacked by an unknown force.
- Continue through the maze of rooms and watch the black goo creatures scatter as Ethan approaches. From where you can see Vanhorn's body, take a left through a set of double doors and follow the hallway.
- On the last office on the right in the first hallway, check the room for the second X-Ray scan picture in the optional sub-mission. Take a picture of it. (2/2)
- Take a right out of the office and follow the hallway down to the end. Take a right and pass through a copy room to see very strange images. Take a left out of the room.
- RESPONSE: Before walking directly ahead to the orange locker, take a quick turn into Rosa's office to the right. Ethan will call for Rosa again. (6/10)
- RESPONSE: Walk to the weapons locker ahead and quickly grab the 9mm. Head to the door to the left of the room to respond to Agent Pennington on the opposite side. (7/10)
- After some disturbing images, Pennington finally shoots the lock off the door. Hold LB to run after him around the twisting hallways. He will run up some stairs and bust through a set of orange doors before opening fire on the ceiling.
- After he checks on his dead body, follow him through another set of double doors and grab a second 9mm in the blue locker ahead. It will fit snugly in that holster. Pennington will be shooting at some masked soldiers ahead.
- After the firefight, remember to reload the ammo in the blue locket and then run after Pennington. At the second firefight, look in the office to the right to find another blue locker and a riot gun inside.
- When Pennington moves again, follow close. Several black slimers will attack, but they are easily killed with the shotgun. Follow him and Pennington will be in another firefight with a couple soldiers. Use this time to find the assault rifle in a blue locker to the right.
- Pennington will start running again and try to keep up. He bashes through a couple glass doors and eventually ends up in a room filled with black goo. Head up the wooden plank and take a position near a blue glass case to the right of his final position.
- Poor Pennington dies and Ethan is forced to fight the slimers himself. When Ethan awakes again, watch for slimers appearing to the left and right. Try to keep your back up against the wall. Use up all the assault rifle ammo before changing to the 9mm. Also keep punching when the slimer group surrounds Ethan.
Back in the Real World
- CUTSCENE: It was all a hallucination. Rosa pulls Ethan out of the CAT scan machine and he's ordered to see Farrell.
- ANTENNA: Head out of Rosa's lab and take a left toward the elevator. The radio is just to the right. (2/3)
- Take the elevator to Farrell's office. (Check out the yellow flier on the elevator wall for some creepy vibes!)
- SONIC: Once off the elevator, take a left and open the office at the end of the hall. Hit the picture behind the desk to reveal the emitter. (1/1)
- ANTENNA: Search the opposite side of the halls to find Farrell's office. Before walking inside the office, look to the right for the last radio. (3/3)
- RESPONSES: The final three responses are triggered when entering Farrell's office: the first when Ethan enters, the second before the question's start and the final one after the third question. (8/10), (9/10), (10/10)
- Press A to sit in the chair and start the conversation. Farrell will want specific answers to six questions. For a perfect rating, answer with these six responses:
- We carried Vanhorn's Body away from the Hotel
- Yes
- Dorland shot a Power Transformer, creating a small explosion.
- I was in an apartment complex next door.
- The helicopter was taking fire.
- Dorland
- CUTSCENE: Ethan explodes at Farrell for giving the order to leave Ethan behind at the scene. Farrell pulls a gun and orders Ethan to sit down. Farrell hits Ethan, but Ethan gains the upper hand and starts to choke him. The director suddenly gets a call incoming from Dorland. Dorland reports that the mayor has been murdered in the downtown museum.
- GOLD REWARD: Ethan receives rubber-soled shoes that raise his sneaking ability to the maximum level. Ethan still has to move slowly to sneak, though.
City Museum
- YouTube: Condemned 2: Bloodshot - City Museum PT. 1 (Time: 10:59) | PT. 2 | PT. 3
- CUTSCENE: Ethan and Farrell join Dorland at the Museum. Dorland shows them the headless body of the mayor. Farrell orders Ethan to investigate the crime scene while they head back to SCU.
- Pull out the U.V. Light and wait for the nearby officer to push over the wheelbarrow. Examine the area on the ground called tire tracks and choose "The trail to door" to submit for a perfect answer.
- RESPONSE: After submitting the answer, the officer will chat with you. Respond with A at the right time to gain entry to the museum. (1/4)
- RESPONSE: Walk to the guard and he will heave Ethan over the wall. Listen to his warning about killing the guards and respond. (2/4)
- The policeman's warning also starts up the optional sub-mission to not kill any of the museum guards. In order to incapacitate a guard, only use Ethan's fists and grab the guard by the neck to incapacitate him. The sneaking shoes (the previous level's gold reward) help in this mission as well.
- RESPONSE: Pull out the U.V. Light. Follow the blood path from the wheelbarrow to the closed double doors. Once the door opens, respond to Rosa when she calls in. (3/4)
- Continue to follow the blood trail and click LS to walk slowly through the area with the dinosaur bones. Be careful not to tap the can on the trail or the guards will hear you.
- Once Ethan arrives at a large pool of blood, Rosa will initiate a video call. When she asks the two questions use these answers for a perfect rating: Did you find any fingerprints on the paper? and Do you think Vanhorn nursed his nephew back to health?
- After the video call, pull out the camera to take a full length shot of the saw. Take a second picture of the saw's handle (the little end) when Rosa asks. She will launch back into the video call and identify the fingerprints as the serial killer in the first game: SKX.
- When Rosa pauses in the conversation, say, What about the saw? You said it looked medieval, to gain another perfect rating. When she is done talking, walk up the gray metal stairs nearby to identify the middle security camera (Submit 1501).
- Look to the top of the stairs and press A to climb. Walk slowly around the catwalk and drop into the room with the mop bucket when the radio comes on. Take a right out of the room and into the closed door surveillance room. Check tape 1501.
- Walk straight out of the room and sneak up behind the guard in the break room to incapacitate him. (LT and RT)
- ANTENNA: Walk out of the break room and take a right into the Head of Museum Security's office. There is a TV on the right. (1/2)
- Head to the end of the hall and leave by the door marked Exit to Public Galleries. Close the door. Ethan can be a bit noisier now. Walk past the displays and out to the main area to fight a couple bums. Just block effectively to beat them.
- Before heading up the stairs, check the white sign to the right of the stairs for investigation. Choose Medieval Tools at the prompt and submit it.
- At the top of the stairs, start to sneak again and walk up to see a patrolling security guard. Be careful not to step on any of the glass pieces and incapacitate him from behind.
- ANTENNA: After taking out the guard, turn around and use the TV near the desk. (2/2)
- Walk down the hallway and smash the glass cases to grab a sword, ax or anything else you can. At the narrow walkway ahead of Ethan, he will face off against a crazed bum wearing knight's armor. You can throw weapons at him or simply parry all of his attacks. It's a tough fight that may last a couple minutes.
- SONIC: After the suited bum is killed, walk back out on the walkway and look to the left. The first emitter is waiting to be destroyed from a thrown weapon. (1/3)
- Walk through the following galleries unchallenged and drop off the scaffolding when you reach it. You will encounter three bums and a security guard. Try to attract the first bum without triggering the security alert and kill him.
- The other two are problematic. Wait for the security guard to emerge and allow the bums to kill him. Try to isolate the spray-painting female first, then stun gun the goon wearing armor.
- SONIC: After the four are dead, look at the opposite side of the first pillar in the middle of the hall. Throw a weapon up to destroy the emitter. (2/3)
- Continue down the hall to trigger another security guard running down the stairs. Fortunately, an armor-covered bum is waiting ahead. Allow the madman to kill the guard, and then stun the bum.
- Travel to the end of the hall, past the stairs and hang a left. Rose will get a call about Ethan taking photos of artifacts in the museum. They will be marked on the GPS. The first is a broken stone statue in a nearby room (This is the second optional sub mission).
- Walk up the stairs and watch a guard running from another armored bum. After the bum kills the guard, keep your distance and lead him back into the previous room to throw weapons at him (You could also stun him if there are any charges left).
- SONIC: Walk outside and look for a pile of bricks ahead. Pick one up and look for the emitter to the right. It's on the red brick wall in the distance. Throw bricks until it's destroyed. (3/3)
- There's also another statue in the courtyard to photograph. It's to the left and down the long passage. Use the GPS to locate it. Head back to the bricks and move down the passage to the left. Walk through the door to find a new crime forensic area.
- Take a picture of the tools on the table, collect a sample of the blood and take a sample of the metal pieces. During the video call, ask the following question: Any evidence that the metal pieces came from Rachael Mars' body?
- RESPONSE: After the video call, Ethan will have a quip to respond to. (4/4)
Head to the Main Lobby
- The police are on their way. Head to the main lobby out the way you entered, but be ready to fight off two bums that charge your position. Creep around the corner ahead to see a guard being chased off the stairs by a bum. Wait for the guard to be killed and fight off the bums that head to your location.
- TIP: Walk down the stairs to find a blue SVU locker with three first aid kits and two stun gun battery recharges!
- Head through the glass single door and duck under the wooden board. As Ethan passes under the board, a crazed knight in a fully complete suit of armor will attack Ethan with an enormous axe.
- For the moment, turn tail and run to the opposite end of the room. Run past the two bums and over the walkway. The suited knight will follow, but crash through the boards to the lower level. You don't have to fight him...for now.
- Kill the hiding bums in the area and Ethan will be able to take a picture of the final statue to the left of the blue SVU box.
- Follow the winding gallery around and be sure to pick up a crossbow for the upcoming knight fight. There is also health in the SVU box. Eventually, you will reach a pile of wood to step over and begin the main fight.
- The knight is very simple to kill with the right strategy. He has two attack modes: a quick horizontal swing and a long vertical swing. The vertical swing is the one you need to watch for, as his giant axe gets stuck in the floor.
- When that happens, hit LB to move around to his back and kick off some armor. The next time he does the vertical swing, head around back again and pump crossbow arrows into him. Eventually he will fall and Ethan will be given a prompt to press A to kill him.
- CUTSCENE: Ethan will see Dorland and Rosa enter the room. Rosa found a clue that pinpoints SKX to a wildlife reserve. Rosa is sending Ethan up to the lodge on a flight and Dorland drives him to the plane. When Ethan leaves out of earshot, Dorland calls someone and refers to Ethan as the target.
- GOLD REWARD: Ethan can now create three custom waypoints on the GPS to navigate the area more efficiently.
Black Lake Lodge
- YouTube: Condemned 2: Bloodshot - Black Lake Lodge PT. 1 (Time: 10:04) | PT. 2 | PT. 3
- CUTSCENE: Ethan is shown in a seaplane, flying to the lodge. Rosa thinks that Ethan is connected to the Vanhorn family. Ethan suddenly sees the strange clown-faced man flying the plane. They have a conversation about Farrell's true purpose for Ethan. When Ethan wakes up (he was sleeping), the pilot is dead, the plane is in a nosedive and birds are tearing into the cockpit.
- Ethan awakes a second time. Now he is on the ground near the dead pilot. Move to the left of the downed plane on a dirt path.
- RESPONSES: Once Ethan reaches the breaking ice, Farrell will contact him. During the conversation, Ethan will have to respond twice. (1/6), (2/6)
- Follow the path over the ice and through the snow. When Ethan reaches the sign in the road, take a right towards the service station. He will crash through a shaky bridge in the road. Travel to the right to enter a forensic investigation.
- Identify the human arm and examine the watch. The time readout is February 24, 0003. Send Rosa a sample of the arm as well. Continue along the snowy path ahead.
- NOTE: The emitter symbol will pop up on the screen during the walk. Don't way any attention to it. There are no emitters on his level.
- After passing over the log bridge, Ethan will enter a video chat with Rosa. The correct answer for a perfect rating is Dehydration? With all this snow? Continue along the snowy path, down a rocky slope, over a section of ice and into the service station.
Service Station
Condemned 2: Bloodshot #3 from GamesPress
- As Ethan enters, another forensic investigation pops up. Study the eyes to determine he is male. Examine the badge to determine he's with SCU, then look inside his wallet to the right of the body to find his name: D. Payant.
- RESPONSE: After transmitting this info to Rosa, there is a response scenario at the end of the conversation. (3/6)
- Walk through the winding path under the building. It doesn't matter which way you go, as they all lead to the same place. Once you see the bear above you, hold down LB and sprint through the open hallway.
- Take a left at the dead body and follow the pathway to a staircase leading up. Walk through the rooms until you reach a hole in the floor. Drop through and prepare to run when you see the bear.
- Immediately take a left at the tables and a left towards the exit sign. Follow the hall to the right and run like crazy to the end of the hallway. Slip inside the hole in the wall on the right and wait for the bear to catch up.
- The bear will smash its head through the broken wall section and another portion to the right. As soon as it punches the second hole, race through into the main building.
- ANTENNA: Even though a bear is chasing you, check the kitchen on the left for a Channel 10 news broadcast. (1/3)
- Race up the stairs and around the walkway. Ethan will take a moment to see the bear following him up. Take the first left through a bedroom and into a hole in the bathroom. Head through the bathroom to see Ethan looking back at the bear again.
- Inside the next bedroom, press A to push the dresser out of the way. Race outside the room to the left and run into a broken out wall on the left at the end of the hall. Immediately push the dresser in front of the passage to block the bear.
- RESPONSE: Walk down to the end of the hall to ask the wounded SCU agent what they are doing here. (4/6)
- Pick up the shotgun with A. The scene will change to Ethan aiming at a set of propane tanks to the right of the hallway. Wait for the agent to scream "NOW!" before shooting the tanks. This will kill the bear.
The Lodge goes Boom
- Ethan wakes up outside in a pool of blood. Rosa contacts him about a rogue transmission she picked up. It's about Vanhorn's library and Ethan's elimination.
- RESPONSE: At the end of the transmission, Ethan will have a chance to respond. (5/6)
- Walk up the snowy path and into the small shack on the right. Sneak though the hallway until Ethan reaches a guard standing on patrol. Incapacitate him and pick up the assault rifle.
- Along the hallway, Ethan will see a device attached to the library door on the right. Examine the model number on the metal door (DETM-12x) and transmit it back to Rosa. She will recommend using the U.V. Light to trace the blast point.
- TIP: Be wary of the SCU guards. They will spot Ethan's U.V. Light in no time.
- Turn around and head through the first set of double doors to shoot a patrolling guard. Walk down the stairs. Find the explosive to the left of the fireplace on a wooden support beam. Pick up the explosive and throw it out the window to the right with LB.
- Walk up the stairs and continue up the stairs to the third floor. There will be two patrolling SCU guards on the third and fourth floors, along the hallways with the patron rooms.
- On the fourth floor, look for a lit set of double doors that leads up to another central lodge area. Inside, there are two guards in the lower portion. Sneak inside and shoot them both.
- ANTENNA: When entering this room, take the first left and down to the end of the hall. There is a TV inside room 16. (2/3)
- Walk across the hall and into room 17. A SCU guard will drop from the ceiling above, so be ready to shoot him. Once he is dead, climb up though his hole in the ceiling with A.
- In the room above, creep through the room and into the opposite room across the hall. Look for a hole in the bathroom to cross into the room with the explosive. Pick up the explosive and chuck it off the balcony to the left. (Open the door first!)
- ANTENNA: In the same room as the explosive, there is a radio in the closet. It's the only glowing object in the dark room. (3/3)
- Head back the way you came to avoid more guard instances. Sometimes a squad of four men will spawn on your location. Run past the rooms where you found the second antenna and back out in to the lit central area.
- Walk up to the second floor and circle around to the stone fireplace on the opposite side. There is an explosive attached to the rear of it. Grab it and toss is out the window to the right. Beware of two SCU guards that sneak up behind you when going for the explosive.
- There are three more explosives hidden around the lodge, all which can be found with the U.V. Light. Follow the signs on the wall for help. There are three remaining explosives: in the kitchen, in the basement of the Bear Den Bar and near a pool table.
- In the basement of the Bear Den Bar, look to the opposite side of the window used to dispose of the explosive. Ethan needs to find odd etchings on the wall in order to launch into another investigation. Simply take a picture of the etchings for a perfect rating.
- Again, beware of roving patrols. Many times guards will spawn after hearing an explosion, usually in an area a couple doorways away from the blast.
- Once all the explosives are thrown out windows, hold down LB to run back to the library door from earlier. Once Ethan is there, click A to launch into another investigation. Ethan has to describe the device to Rosa.
- Examine the light blue canisters and select 2. Examine the gray keypad and select 16. Examine the wires just below the keypad and select 2 Long / 1 Short. Examine the power source to the left of the box and select 120v / 12v. Finally, examine the blinking lights and select 3 blinking lights.
- Submit the info and Rosa will tell you to cut the cable on the right. The cable is leading from the little white box to the large gray box. Examine it and hit A.
- RESPONSE: As soon as Ethan cuts the wire, hit A again to tell Rosa that the detonator has been deactivated. (6/6)
- Walk into the library. Head for the desk in front of the fireplace on the floor below. Launch into another investigation to find Vanhorn's computer password. Examine the computer screen and select Vocal Cords.
- The computer starts playing a personalized message to Ethan. Vanhorn promised his parents that he wouldn't tell Ethan about the Oro organization, but that's not possible anymore. Ethan's parents were killed when they left the Oro. Vanhorn then put Ethan in the custody of the state to protect Ethan's anonymity. The Oro were also responsible for the death of Vanhorn's wife and child. Finally SKX, Vanhorn's nephew, is a follower of the Oro.
- Eventually SCU guards will storm the library and shoot the computer. You'll need to hide. When facing the desk, hide in the right, rear corner. Position Ethan behind the bookshelf on the left for complete protection.
- This is also a great time to use up any remaining stun gun charges. They work from a long distance, so try to use them on the SCU guards standing behind the desk. The guard with the Riot gun is a real pain.
- Pop out from your cover position to fire and back up to recharge. Ethan will have to kill three to four waves of guards before La Rue comes to save Ethan. Run to La Rue to end the level.
- CUTSCENE: Rosa will be very scared about Dorland's men in the SCU building. Rosa tells Ethan that Dorland is working with the city commissioner. Strangely SKX has been captured and is being held prisoner. Dorland's forces are protecting SKX, but La Rue can get Ethan in to see him.
- GOLD REWARD: Ethan gets new kick abilities: the Toe-stomp, the Nut-cracker and the Footprint. Aim at an enemy foot for the Toe-stomp. Aim at the midsection for the Nut-cracker. Before aiming at an enemy's head, sprint into them for the Footprint.
Trenton District
- YouTube: Condemned 2: Bloodshot - Trenton District PT. 1 (Time: 9:59) | PT. 2
- CUTSCENE: Ethan and La Rue will be approaching the bus holding SKX. La Rue tells Ethan that he will cause a distraction so Ethan can get on the bus.
- During La Rue's distraction, slowly sneak up behind the three guards to incapacitate them. On the bus, press A to open the metal gate to chat with SKX.
- CUTSCENE: Ethan will ask SKX about Vanhorn and the mayor. SKX will tease Ethan about having cut off one of Ethan's fingers. Ethan will start to choke SKX and Le Rue will call about some SCU guards heading to their location. The bus will start up and eventually crash near a bowling alley. SKX will be free.
- RESPONSE: As soon as Ethan walks off the bus, hit A to call for La Rue. (1/4)
- Pick up La Rue's assault rifle on the stairs and walk towards the bowling alley. Three bums will attack from the left. Wait for them to charge Ethan's location and shoot both with the rifle.
- TIP: Be sure to pick up one of their pistols for reserve.
- Walk down the small set of stairs. Two more crazy characters wielding bowling pins will charge Ethan. Shoot both and look right to see SKX standing in an open doorway to the far right corner.
- RESPONSE: As soon as you approach the open doorway on the right, respond to Rosa about La Rue. (2/4)
- Ethan will be attacked by a bum in the next room. Just throw a couple bowling balls to conserve ammo. There are two health kits in the next room if needed.
- SONIC: In the following room, there is a sonic emitter to the rear of the room behind some fallen bookshelves. Throw a bowling ball at it. (1/3)
- Just to the left of the emitter, three bums are waiting to attack Ethan. Throw as many objects as possible at them before simply shooting them with the pistol.
- There's a fourth bum throwing bricks at Ethan from across the room. Kill him and walk to the bathroom area to pick up a small shotgun from the orange locker. Walk down to the lanes to start an investigation of a list to the right side.
- Examine the card and give the following answers for a perfect rating: Vanhorn, Mars, Farrell, Unknown. Listen to Rosa and wait for a little creepiness to set in. Then investigate the head that just rolled up the ball return chute.
- Study the head to identify it as female. Then look at the bag to identify it as a bowling bag. Confirm that it is SKX's and is filled with blood. Submit it to Rosa and take a picture of the head. Rosa identifies it at the Mayor's head.
- Walk to the end of the blinking alley and press A to climb through the opening. Take a left to see some people scrambling away. Follow the path until Ethan is near an open doorway on the left. Shoot the female just outside with the spray can.
- ANTENNA: Inside that little room resides a radio in the left corner. (1/3)
- Exit the room to the left and walk down the second set of lanes. There will be a lunatic hiding to the left behind a piece of plywood. Exit the bowling alley. Enter a new building ahead.
Abandoned School
- SONIC: Ethan can see the emitter on the opposite end of the room from the doorway. Grab a bowling pin from the previous room and toss it. (2/3)
- Pick up a nearby 2x4 and take a right into the next room. There will be creepy enemies lurking about, but no attackers yet. Navigate through the lockers and into the next room.
Condemned 2: Bloodshot #4 from GamesPress
- ANTENNA: Just to the right, there will be a glowing radio on a barrel. (2/3)
- Walk down the hallway and pick up a health kit or stun gun recharge in the orange locker to the right. This hall will hit a dead end, so backtrack to the locker room and hit A to climb through the hole in the ceiling.
- RESPONSE: Up in the ceiling crawlspace, walk to the left and look through the hole to see a torture device. Click A, and Ethan will say "Whoa!" (3/4)
- Jump down to the gruesome area to initiate the optional sub-mission for this level. Ethan has to take pictures of the torture devices in the area. Take the first picture of the poor soul gagging in the box nearby.
- Walk to the left of the first picture. You will be jumped by a bum. Kill him and take a picture of the man hurling near the urinal behind the barbed wire. Walk to the left of the cage to fight another bum that runs through the closed door.
- The final picture is just to the left of the door. Take a picture of a man trapped in a skinny cage. Take a right through the open door and walk to the end of the hallway. Turn around quickly to bash a dog that attacks Ethan.
- ANTENNA: At the end of the hallway, look left. There is a radio on the counter. (3/3)
- Continue through the hole in the wall into the laundry room. Walk to the center and Ethan will be briefly attacked for little damage. Once the event is over, continue through the hanging laundry bags.
- SONIC: The last emitter is in the room with the small staircase, on the wall to the right. (3/3)
- There is some electrical conduit by the door marked EXIT. Grab some if you need it. Turn around and walk up a plank on the right in the previous room. Follow the path and drop off into a hallway. Follow the creepy creatures to the brown door to the kitchen.
- RESPONSE: Walking into the kitchen triggers the last response. (4/4)
- Walk through the blood covered kitchen and into the freezer on the right. Follow the linear path until Ethan finds Farrell tied down on a table. Investigate to find out he's still alive.
- Farrell weakly tells Ethan about SKX's sick experiments on homeless men. (Finally we know why all the bums are insane!) Once Farrell mentions that SCU knows Ethan's there, a slithering enemy will attack Ethan from the dead body in the corner.
- Kill the slithering creature with melee attacks or a gun. Search the dead body in the corner for a cleaver. Use it to cut Farrell's restraints. Press A to slice both straps.
- Head out the way you came with Farrell. Kill four of the slithering creatures and a lunatic bum. Just slash quickly and don't bother about the health too much. Use up any stun gun charges as well.
- TIP: Don't worry about Farrell. He will hide away from each fight and start walking again when the coast is clear.
- Continue down the narrow hallway. You will be attacked by three more crawling creeps. Slash them with the cleaver and move on. Walk up the wooden plank to the right and through the door to a gym.
- Walk forward and Ethan will be pushed into the fighting area below. Allow the bums to fight each other whenever possible. After six bums are killed, the level ends.
- CUTSCENE: Ethan passes out again. When he wakes up, Dorland is holding a gun on Farrell. Dorland kicks Farrell into the fenced area and orders him to kill Ethan. Farrell tells Ethan to find "The Voice" and then Farrell's head explodes. A SCU agent walks in with a 9mm trained on Ethan, but SKX stabs the agent in the back and leads Ethan out of the building. After killing two more agents, SKX holds a knife on Ethan and runs away. Rosa calls and Ethan has a lead on the Magic Man.
- GOLD REWARD: Ethan gets another unit of health added onto his life bar.
Magic Theater
- YouTube: Condemned 2: Bloodshot - Magic Theater PT. 1 (Time: 7:21) | PT. 2 (Time: 7:27)
- CUTSCENE: Ethan is in a bar drinking when seen talking to the strange clown-faced man. The black goo overtakes the drink and Ethan freaks out again.
- The clown-faced man appears, and Ethan has to fight him off. Use Ethan's fists, counterattacks and combos to end the fight in 30 seconds.
- Ethan will wake up in the way with Rosa overhead. Pick up the metal stanchion near the stairs and head on up. Walk through the double-doors at the top and watch the flaming room spin for a bit.
- Eventually, the set of double doors will open to the right side. Walk in and pull the lever to start the wooden elevator. Rosa will video chat with you. Ask See anything about the Oro's purpose, their objective? when it pops up.
- SONIC: Walk outside the elevator and look left. The only emitter of the level is on a red post. (1/1)
- Walk to the left to pull a long metal level in the floor. Be sure to trade up for the shovel near the sonic emitter and take the elevator back up. Take a left out of the elevator and head to the opposite side of the room.
- Unfortunately, the magical assistants come to life in pairs. Fight off the first two with the stun gun and the shovel. Do the same for the two on the other side of the room.
- ANTENNA: Once the assistants are dead, the doors to the second elevator will open. The radio is in the right corner. There is also a health box nearby in a blue trunk. (1/1)
- Grab the red axe on the table and pull the metal lever on the same side of the room. Take the elevator back up and walk to the middle of the room. Push the three swords back into the ticket master's body and prepare for a slimer fight.
- Several slimers will attack you once the flames start back up. If you keep swinging the axe, you are likely to take little damage. The rings will eventually stop and the exit will open up.
- Rosa will launch into another video call. Answer Are you suggesting this organization is responsible for all that's wrong in the city? and Does he describe how Sonic Generation works? when the prompts pop up for a perfect rating.
- RESPONSES: After the call, enter the main theater down the hallway to get both response prompts in succession. (1/2), (2/2)
- Entering the main theater allows Ethan to meet the Magic Man. It's time for another fight...
The Magic Man
- Walk up the metal stairs to the right of the stage. There is a first aid kit to the left is needed. Wait for the curtains to open and race to the left to kill the assistant on the wheel quickly.
- The Magic Man appears on three different platforms around the stage: two in the audience level, and one above the stage itself. The trick is setting all three on fire by throwing alcohol bottles at them. There is a stash of unlimited bottles to the far left near blue luggage boxes.
- The Magic Man shouts a sonic blast at Ethan every 10 seconds or so. It freezes Ethan in his tracks and burns a health bar. After each scream, toss the alcohol and run back for another bottle. Try to do this as quickly as possible due to the time limit.
- If the fires go out, Ethan has to relight them with alcohol. When all three are lit up, race to the spiked table in the center of the room and pull the lever. The Magic Man will fall on the spikes and the fight will end.
- TIP: There is another health box near the alcohol supply if needed.
- CUTSCENE: The Magic Man will be impaled on the spikes and start babbling to Ethan. He tells Ethan that the Oro organization thinks Ethan can resonate a sound to destroy life. He also tells Ethan that the Oro is prepared to tear the city apart. Suddenly the Magic Man disappears and Ethan races out of the theater.
- GOLD REWARD: This reward gives Ethan increased firearm accuracy, faster ammo check speed and the maximum level of damage from his shots.
Junk Barge
- YouTube: Condemned 2: Bloodshot - Junk Barge PT. 1 (Time: 10:54) | PT. 2
- CUTSCENE: Rosa and Ethan will be taking a junk barge to the Oro's location. A group of birds will attack them and Ethan will release a crazy scream to destroy the birds. Rosa will get freaked out, draw her pistol on Ethan and run away.
- RESPONSE: The second the level begins, be ready to call out for Rosa. (1/8)
- Don't worry about the emitter signal on your HUD for now. Take the only path around the shipping crates and to the opposite end of the ship. Pass through a metal hallway with several closed doors and follow it to a red switch on a skinny metal pole.
- Activate the switch with A to drop the anchor. It will drag shipping crates out of the way, giving Ethan a new path.
- REPONSES: Walk forward from the anchor switch and prepare for a couple responses when Rosa calls. (2/8), (3/8)
- Walk back towards the opposite end of the ship and look for an open hatch on the right. Press A to jump down.
- SONIC: The emitter that was on your HUD is near Ethan's starting position, up the little platform on the wall. (1/6)
- Pick up the drive shaft and make your way though the cargo hold. The slithering creeps won't attack Ethan until reaching the yellow locker door. Kill the creature with a few hits and drop down off the ledge.
- A second creature will attack near the first glowing orange light ahead. A third will attack near an area with lots of piping. Look ahead to see a screaming muscle bum in hiding. Now is a perfect time to use the stun gun because this freak is extremely tough to kill normally.
- TIP: After the muscle bum is down, open the blue container along the path. There is an orange locker with a lever rifle, health and a stun gun recharge.
- Continue along the path. You will be attacked by another creeper. Kick it a couple times and unload one shot from the level rifle on it. Follow around to the metal ladder and climb up.
- RESPONSE: At the top of the ladder, Rosa will contact you again. Hit A to ask her a question. (4/8)
- At the top of the ladder, open the door to the left and follow the hallway to the opposite end. Climb through the window by pressing A and prepare for two more creeper battles as Ethan crosses the rubble to the left.
- On the opposite side, climb into the second window, open the door at the end of the hallway and climb down the ladder. Follow the passage to a musty storage room.
- ANTENNA: Inside the storage room, move to the right far corner of the room to find a radio. (1/1)
- From the radio, take a left and head through the open door ahead. Walk into the next small room and hit a red switch to the right. It will open the cargo doors. Walk inside to be greeted by a large monstrosity.
Big Junkyard Dog
- RESPONSE: Similar to the rabid bear situation, it's time for another running scenario. When Ethan sees the armored-up lunatic, press A to curse. (5/8)
- This scenario isn't as dangerous though. The big goon can be evaded easily when he winds up to punch Ethan. Run around the room until you see some brown metal beams shaped as a ramp. Follow them up and pass over the metal sheets to the red button that controls the second cargo door.
- Hit the button and drop down once it's open. Run through the small passages in the next room to the opposite side. Walk up the ramp and over the tops of vehicles down below. Occasionally a couple creepers will pop out to attack, but ignore them and continue running.
- Pass over the skinny brown beam carefully and follow the path to a ladder that leads up to the crane controls. Hit the controls with A and wait for the crane to be raised. Also stand to the back of the control room while the big goon throws rocks. Press A to leap to the bus.
- Fall in the hatch opening at the top of the bus and run to the opposite side to pick up the crossbow. Open the doors at the front of the bus be pressing A and fall down to the ledge below.
- Back up into the corner as he approaches. Shoot when he gets close and make it count (It doesn't matter where you shoot him). If you miss, it means instant death for Ethan.
Find Rosa
- Follow the thin metal railing to the left to launch into another investigation. Take a photo of the door to the news vehicle. Head back to the right and up the side of the ship.
- Follow the path until Ethan reaches the first cargo hold door. Head through and walk straight through the hall. There will be another door to the left. Pass through and head down the stairs.
- At the end of the hall, walk into the room with the creeper hanging on the railing. Go to the opposite side and drop down below. Pick up the drive shaft and walk up the stairs to the next door.
- RESPONSE: Walk through the door and along the metal catwalk. Ethan will see Rosa being chased by three freakish metal beasts. Hit A to curse again. (6/8)
- Drop off the walkway at the end and hold LB to sprint to the opposite side of the room. Head up the ramp and climb the ladder to use the magnet controls. Use the magnet to pick up the metal beasts and drop them into the trash compactor to the left.
- The magnet is easy to control. Just click A to access it, RS to move the magnet and A to power it up. RT releases the controls completely.
- RESPONSE: After Ethan drops the first metal beast into the trash compactor, be ready for a response. (7/8)
- TIP: If you have trouble with one of the metal beasts chasing Ethan, head down the ladder near the magnet and down the second ladder nearby. There is a crossbow with one shot down there.
- SONIC: After the monsters are dead, don't go after Rosa yet. There are five emitters to destroy in this giant room. Climb up to the magnet platform to get some unlimited pipe fitting ammo.
- From the ladder platform, Ethan will be able to destroy three emitters. Look to the nearest two walls to spot all three. One is directly behind the magnet controls and the other two are to the left. (2/6), (3/6), (4/6)
- Take another pipe fitting and head to the opposite end of the room. The fifth emitter is just to the left where Ethan dropped off the gray metal catwalk. The six is on the opposite side of the room near the corner. It can be spotted above two gray pipes. (5/6), (6/6)
- RESPONSE: Walk up the small ramp near the compactor and Rosa will be on the left. Answer her. (8/8)
- Climb up the ladder to the right and follow the creepers. Fight off the only one that attacks and the entire catwalk will collapse.
- Once on the ground, Ethan will pick up a nail-gun with unlimited ammo. Hold down RT and aim left to right to kill the onslaught of creepers. After enough creepers and bums have been killed, the level ends.
- CUTSCENE: Ethan will be injured badly with a metal stake in his leg. Rosa leaves to call for help after Ethan pulls out the stake. He crawls inside a shipping container to hide.
- GOLD REWARD: Ethan's ability to use a sonic voice attack has been unlocked. It causes enemy heads to explode.
The Peninsula
- YouTube: Condemned 2: Bloodshot - The Peninsula PT. 1 (Time: 10:59) | PT. 2 | PT. 3 | PT. 4
- CUTSCENE: Ethan is seen in the crate talking to the clown demon again. He's telling Ethan to accept his fate and the power involved. Ethan is suddenly surrounded by SCU forces and looks up with a mean stare.
- To use the new sonic attack, rapidly click the trigger buttons to make the doors on the container explode. Once outside, pick up an assault rifle and the 9mm on the table for reserve.
- ANTENNA: Walk directly ahead from the container and the radio will be to the left of a blue SCU locker. (1/2)
- Follow the blue cables and walk around the corner. Shoot the first guard in the middle of the passage, then shoot the second guard above. Shoot the explosives to the right to kill the others.
- Drop down into the hull and follow the cables. Ethan will arrive at the first Oro device (Destroy five to complete the optional quest). To destroy it, grab the antenna and keep moving it to turn the ring dark red.
- Watch out for an upcoming creeper and continue along the passage. Hang a left and walk up the ladder.
- ANTENNA: Directly ahead at the top of ladder, there is a radio on a table. (2/2)
- SONIC: Facing the radio, turn to the right and kill the creeper in the short tunnel. The emitter is on the wall directly ahead. (1/2)
- Grab some ammo off the table and walk over the metal beams. There will be several SCU guards up ahead. Also, there will be three creepers sneaking up behind Ethan. Stay covered and shoot the explosives ahead to take out a group of guards.
- Remember to pick up the ammo from the fallen soldiers. Grab some health in the blue locker to the left if needed. Disable the second Oro device ahead on the right. Prepare for two creepers to attack when it is destroyed.
- Follow the blue cables down the stone passage to the right and shoot the creeper sitting in the path ahead. Five more creepers will attack from directly ahead and from the left. Pop each one with a shot from the rifle.
- Continue along the path to crash through the floor onto the hull of a ship. Turn on the flashlight. Look for a large hole up ahead. Fall through it. Once on the ground, prepare to be attacked by three or four creepers on both sides of the boat.
- SONIC: The final emitter is attached to one of the large brown support beams on the side of the walls. Use the spectrometer to pinpoint it, but beware of roving enemies. (2/2)
- Walk up the only set of stairs and continue up the ladder. Follow the piping to an outdoor area, but grab some ammo or health from the blue locker just right of the exit.
- Before leaving the covered area, shoot the two creepers feeding on a body in the distance. Walk down off the ledge. Dorland's chopper will appear. Continue forward and the chopper will appear again, firing on your position.
- Between the chopper's firing pattern, try to pop out and fire on it. Another portion of the metal maze will open up. Typically, there will be some SCU agents to kill in each section.
- Kill the two agents as the door opens up and the chopper will appear again. There is a blue case of ammo and health in this room, if needed. Fire on the chopper again to chase it away.
- Kill three more agents in the following area, including the one on a ledge in the distance. Jump off the angled beams to draw out the chopper for the final time. Hide behind the metal tree in the center. Empty your clip into the chopper. It should explode and kill any remaining SCU agents in the area.
Chase Dorland
- Dorland escapes the chopper explosion and sends a new enemy Ethan's way: the sonic Oro. It takes several rifle bullets to bring down so use Ethan's sonic attack instead.
- Follow the path ahead and slide down the ladder up ahead. It will break and drop Ethan into a dark passage. Take a left to walk into a large room and get on the lift in the middle. Pull the lever to the right to move up.
- As the lift rises, creepers will attack from all angles. Try to shoot them while climbing on the elevator. It's faster and there's no pain involved.
- At the middle of the trip, Ethan will have to get off the lift and walk around to turn the power back on. Be ready to shoot or stun a muscle-covered bum as well as two more creepers.
- Hop back on the lift and pull the lever to ride up to the top floor. Shoot one more creeper and proceed through the double doors. (Press A to open the doors)
- Grab some health in the locker and the red axe if you need it. Before walking down the hall, look to the right to see an Oro Sonic hanging from the ceiling. Shoot it in the head once or use Ethan's Sonic attack.
- Kill a second sonic hanging ahead and take a left. Listen to Dorland's little speech and walk forward to trigger a sonic walking in your direction. You can see them walking in the path ahead.
- Take a right down the corridor and another Sonic will walk towards Ethan. Kill it and open the double doors ahead. Follow the corridor around the large room with the strange blue device in the middle.
- Be ready for a large bum to attack along the corridor. Around the corner from he jumps, there is a blue SCU locker. From the staircase, shoot the two roaming Sonic drones below.
- Walk down to the ground level to overload the two Oro devices. They are to the left and right of the staircase. Two creepers will attack after each overload. There is an orange locker with health kits to the right.
- Continue by dropping into the passage below on either side of the large room (If you choose the right side, there is an orange locker of health along the path). Follow the passage and kill the ceiling-sonic creatures as Ethan walks through the tunnels.
- Follow the blue piping along the long passageway to another hole in the floor. Drop down and walk forward to reach an impressively large Oro device.
- RESPONSE: Walk up to the massive Oro device. Dorland will speak. Click A to respond at the right time. (1/2)
- During the conversation, Dorland sends two Sonic drones after you. Use the powers or any remaining bullets to kill them. Follow the blue power lines along the lower catwalk to the right. You will find the final Oro device to overload.
- RESPONSE: Walk out of the room after overloading the device and Ethan will fall off a broken catwalk. Click A when Ethan wakes up to respond to Rosa. (2/2)
- Ethan will finally get a chance to fight Dorland. As the fight begins, zap the nearby muscle bum with the stun gun and beat off any creepers in the area. Run over to Dorland, but don't get too close.
- The strategy for this fight is to alternate launching Ethan's Sonic attack at Dorland and tasing the bum that keeps standing up (Wasting time to kill the bum will only spawn another). You will know if Dorland has been successfully hit when he grasps his skull in pain.
- Continue this process until the game launches Ethan into an automatic chain attack sequence. To finish Dorland off, you have follow six button prompts correctly. If you miss one, Dorland pulls out his pistol to shoot Ethan in the face.
- TIP: If you do happen to die during the sequence, the game thankfully saves your place just before the automatic chain attack. Reload and hit Dorland with a Sonic blast to try the sequence again.
- CUTSCENE: Ethan will be looking over Dorland's body. Ethan wants to know what the Oro's true mission was. Dorlan mumbles something about protection. Rosa screams at Ethan to leave and he jumps to the nearby ladder. Dorland hangs on Ethan's foot, but Ethan kicks Dorland's face and watches him fall into the pit below. Rosa and La Rue are seen taking Ethan away in a chopper to end this level.
- GOLD REWARD: In FPS mode, Ethan has infinite ammo to use in the guns.
- ENDING CUTSCENE: (three Hours later) The President of the United States is giving a press conference about the recent events. The President is handed a note card and clutches his heart in panic after reading it. The card reads "The remedy is among us!"
- FINAL CUTSCENE: After the credits roll, SKX will be seen alive on some sort of operating table. Strange men in metal masks stands above him. SKX says that he's ready and the men place a metal piece into his jaw.
- Congratulations, you have just beaten Condemned 2 Bloodshot!
Achievement List
- There are 38 achievements to earn in Condemned 2: Bloodshot: 22 in the single player game and 16 in multiplayer.
Single Player
- Anger Management: Complete 10 emotional responses
- Beat Cop: Complete any mission
- Big Game Hunter: Kill ten enemies with the antler
- Self Medicated: Heal Ethan for 1000 points of health
- Can You Hear Me Now?: Destroy all Oro sonic emitters
- Chain Gang: Execute each attack chain 5 times
- Chief Investigator: Complete all missions in Hard mode
- Decisive Restraint: Do not kill a single museum guard
- Detective: Complete a mission in FPS (First Person Shooter) mode
- Detective - First Grade: Complete all missions in FPS mode
- EPA (Environmental Pwnage Area): Execute 25 environmental finishing moves
- Bloodshot: Complete missions 2, 3, 4, 6, and 8 to unlock each new FC
- Final Word: Complete one environmental finishing move
- Flambe: Take out ten enemies with the Alcohol, Stun Gun fire combo
- Gold-Plated: Get the Gold Badge for every mission on any difficulty
- GOOOAAALLLL!: Kill five enemies with the Foosball piece
- Investigator: Complete a mission on Hard mode
- Master Investigator: Earn all the investigator points for every forensic sequence in the game
- The Plumber: Kill 50 enemies with the pipe
- Sleuth: Get a Perfect score for any Forensic Event
- Trooper: Complete all missions on any difficulty
- Tune In Tokyo: Use all antennas in the game
Multi-Player
- A La Mode: Play five games in each MP mode
- Brick Wall: Complete five successful blocks
- Bum King: Survive a Bumrush match without firing a single shot as SCU five times
- Collector: Collect the evidence as SCU five times in Crime Scene mode
- Cut Throat: Perform 25 finishing moves
- Defender: Defend the evidence as the Infected 10 times in Crime Scene mode
- Just The Facts: Collect the Evidence 10 Times in Crime Scene mode
- Magellan: Play each MP map five times
- MP Overachiever: Win a DM match with at least 15 kills and no deaths
- Punch Drunk: Kill 10 Players using only your fists
- Restraint...Not!: Win as SCU without firing a shot ten times
- Rush Champ: Bum Rush: Eliminate the SCU five times
- Serial Killer: Kill 1000 players in MP modes
- Sidekick: Assist in scanning the evidence in Crime-Scene Mode
- SKX: Kill 9 unique players with the Serial Killer
- Survivor King: Beat Bum Rush: Survivor as SCU five times
Achievement Tips
- If you followed the step by step walkthrough, you will already have over half of the single player achievements; including several of the tougher ones like Gold-Plated or the collection quests. Here is a bit of advice for the more difficult achievements:
- Flambe: Load up the Magic Theater mission and grab the alcohol bottle from the bar. Hit the demon with the bottle to soak him in flammable liquid and zap him with the stun gun when he stands up to set him on fire. When he dies, reload at the cutscene with Rosa. Repeat this 10 times.
- Big Game Hunter: This is a bit tough to perform in the lodge as every guard has an assault rifle. Instead, load up the Practice Arena in Bloodshot Fight Club mode with the following settings: Thugs, One at a Time, Exotic Melee, Molotovs. Watch for the bum swinging his hands wildly, but without anything in them. He's actually carrying a set of antlers. Kill him and take the antlers to kill 10 more enemies.
- Chain Gang: First, you have to unlock all three levels of punching combos to unlock this. Also try to lead off with different punch sequences each time to get both the left and right combos.
- GOOOAAALLLL!: Rather than reloading the bowling alley, load up the exact same Bloodshot Fight Club settings used for Big Game Hunter. Either take a Foosball table rod from an attacker or pick up the nearby rod on the floor. Kill five enemies and you are finished.
- Serial Killer: Use Bum Rush mode to rack up the kills. As an SCU agent, you start with the assault rifle. Snuggle up to a nice corner and shoot the flow of bums heading your way. If you are accurate with the rifle, it will take about 20 rounds to complete.
- SKX: In order to get this achievement, you have to kill 9 different players in multi-player matches that had already earned the Serial Killer achievement for 1000 kills. Try ranked matches after getting the Serial Killer achievement yourself.
Condemned 2 Bloodshot Walkthroughs and FAQs
- IGN: Condemned 2: Bloodshot Strategy Guide (Xbox 360)
- IGN: Condemned 2: Bloodshot Walkthrough
- IGN: Condemned 2: Bloodshot FAQs (Xbox 360)
- IGN: Condemned 2: Bloodshot Level Upgrades List
- MyCheats: Condemned 2: Bloodshot Walkthrough (Xbox 360) | PS3
- GameSpy: Condemned 2: Bloodshot Walkthrough (Xbox 360)
- Lunabean: Condemned 2: Bloodshot Walkthrough and Strategy Guide
- Xbox.com: Prima Guide Preview: Condemned 2: Bloodshot
- GameFAQs: Condemned 2: Bloodshot Walkthrough Forum Topics (Xbox 360) | PS3
- YouTube: Condemned 2 Bloodshot Walkthrough Video Playlist by iamtia78
Condemned 2 Bloodshot Walkthrough Videos
- YouTube: Condemned 2: Bloodshot - Rock Bottom PT. 1 (Time: 10:50) | PT. 2 (Time: 8:39)
- YouTube: Condemned 2: Bloodshot - Preston Hotel PT. 1 (Time: 10:59) | PT. 2 | PT. 3
- YouTube: Condemned 2: Bloodshot - Commuter Tracks (Time: 8:07)
- YouTube: Condemned 2: Bloodshot - Doll Factory PT. 1 (Time: 10:23) | PT. 2 | PT. 3
- YouTube: Condemned 2: Bloodshot - SCU Building PT. 1 (Time: 10:50) | PT. 2
- YouTube: Condemned 2: Bloodshot - City Museum PT. 1 (Time: 10:59) | PT. 2 | PT. 3
- YouTube: Condemned 2: Bloodshot - Black Lake Lodge PT. 1 (Time: 10:04) | PT. 2 | PT. 3
- YouTube: Condemned 2: Bloodshot - Trenton District PT. 1 (Time: 9:59) | PT. 2
- YouTube: Condemned 2: Bloodshot - Magic Theater PT. 1 (Time: 7:21) | PT. 2 (Time: 7:27)
- YouTube: Condemned 2: Bloodshot - Junk Barge PT. 1 (Time: 10:54) | PT. 2
- YouTube: Condemned 2: Bloodshot - The Peninsula PT. 1 (Time: 10:59) | PT. 2 | PT. 3 | PT. 4
Condemned 2 Bloodshot Strategy Guide Retailers
- Prima Games: Condemned 2: Bloodshot Prima Official Game Guide
- EB Games: Condemned 2: Bloodshot Official Strategy Guide
- Amazon.com: Condemned 2: Bloodshot Official Strategy Guide
- Powell's Books: Condemned 2: Bloodshot Official Strategy Guide
- Best Buy: